architecture-patterns
Provides guidance on software architecture patterns and design decisions. Use when designing systems, choosing patterns, structuring projects, or when asked about architectural approaches.
When & Why to Use This Skill
This Claude skill provides expert guidance on software architecture patterns and strategic design decisions. It assists developers and system architects in selecting the most effective structural frameworks—such as Clean Architecture, Hexagonal, or Event-Driven patterns—to ensure project scalability, maintainability, and alignment with team capabilities.
Use Cases
- Selecting the optimal architectural pattern (e.g., Monolith vs. Microservices) based on project scale, lines of code, and team size.
- Implementing structural decoupling using Clean Architecture or Hexagonal (Ports & Adapters) patterns to isolate business logic from infrastructure.
- Designing scalable directory structures, such as feature-based or layer-based organizations, to improve codebase navigability.
- Conducting technical trade-off analyses for system design decisions to balance complexity, performance, and development speed.
- Applying advanced patterns like CQRS and Event-Driven Architecture for high-performance, loosely coupled distributed systems.
| name | architecture-patterns |
|---|---|
| description | Provides guidance on software architecture patterns and design decisions. Use when designing systems, choosing patterns, structuring projects, or when asked about architectural approaches. |
Architecture Patterns Skill
Pattern Selection Guide
By Project Size
| Size | Recommended Pattern |
|---|---|
| Small (<10K LOC) | Simple MVC/Layered |
| Medium (10K-100K) | Clean Architecture |
| Large (>100K) | Modular Monolith or Microservices |
By Team Size
| Team | Recommended |
|---|---|
| 1-3 devs | Monolith with clear modules |
| 4-10 devs | Modular Monolith |
| 10+ devs | Microservices (if justified) |
Common Patterns
1. Layered Architecture
┌─────────────────────────────┐
│ Presentation │ ← UI, API Controllers
├─────────────────────────────┤
│ Application │ ← Use Cases, Services
├─────────────────────────────┤
│ Domain │ ← Business Logic, Entities
├─────────────────────────────┤
│ Infrastructure │ ← Database, External APIs
└─────────────────────────────┘
Use when: Simple CRUD apps, small teams, quick prototypes
2. Clean Architecture
┌─────────────────────────────────────┐
│ Frameworks & Drivers │
│ ┌─────────────────────────────┐ │
│ │ Interface Adapters │ │
│ │ ┌─────────────────────┐ │ │
│ │ │ Application │ │ │
│ │ │ ┌─────────────┐ │ │ │
│ │ │ │ Domain │ │ │ │
│ │ │ └─────────────┘ │ │ │
│ │ └─────────────────────┘ │ │
│ └─────────────────────────────┘ │
└─────────────────────────────────────┘
Use when: Complex business logic, long-lived projects, testability is key
3. Hexagonal (Ports & Adapters)
┌──────────┐
│ HTTP API │
└────┬─────┘
│ Port
┌────────▼────────┐
│ │
│ Application │
│ Core │
│ │
└────────┬────────┘
│ Port
┌────▼─────┐
│ Database │
└──────────┘
Use when: Need to swap external dependencies, multiple entry points
4. Event-Driven Architecture
Producer → Event Bus → Consumer
│
├─→ Consumer
│
└─→ Consumer
Use when: Loose coupling needed, async processing, scalability
5. CQRS (Command Query Responsibility Segregation)
┌─────────────┐ ┌─────────────┐
│ Commands │ │ Queries │
│ (Write) │ │ (Read) │
└──────┬──────┘ └──────┬──────┘
│ │
▼ ▼
Write Model Read Model
│ │
└────────┬───────────┘
▼
Event Store
Use when: Different read/write scaling, complex domains, event sourcing
Directory Structure Patterns
Feature-Based (Recommended for medium+)
src/
├── features/
│ ├── users/
│ │ ├── api/
│ │ ├── components/
│ │ ├── hooks/
│ │ ├── services/
│ │ └── types/
│ └── orders/
│ ├── api/
│ ├── components/
│ └── ...
├── shared/
│ ├── components/
│ ├── hooks/
│ └── utils/
└── app/
└── ...
Layer-Based (Simple apps)
src/
├── controllers/
├── services/
├── models/
├── repositories/
└── utils/
Decision Framework
When making architectural decisions, consider:
- Simplicity - Start simple, evolve when needed
- Team Skills - Match architecture to team capabilities
- Requirements - Let business needs drive decisions
- Scalability - Consider growth trajectory
- Maintainability - Optimize for change
Trade-off Analysis Template
## Decision: [What we're deciding]
### Options Considered
1. Option A: [Description]
2. Option B: [Description]
### Trade-offs
| Criteria | Option A | Option B |
|----------|----------|----------|
| Complexity | Low | High |
| Scalability | Medium | High |
| Team familiarity | High | Low |
### Decision
We chose [Option] because [reasoning].
### Consequences
- [What this enables]
- [What this constrains]