audio-production

travisjneuman's avatarfrom travisjneuman

Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.

0stars🔀0forks📁View on GitHub🕐Updated Jan 5, 2026

When & Why to Use This Skill

This Claude skill serves as a professional audio engineering consultant, providing a structured approach to music production, podcasting, and sound design. It addresses the technical challenges of recording, mixing, and mastering by offering precise guidelines on signal chains, frequency management, and loudness normalization. By implementing industry-standard practices like LUFS targeting and subtractive EQ, it ensures high-fidelity audio output that translates perfectly across all listening environments, from mobile devices to professional studio monitors.

Use Cases

  • Podcast Post-Production: Streamline the editing process with specific processing chains for noise reduction, de-essing, and hitting loudness targets (e.g., -16 LUFS) for major streaming platforms.
  • Music Mixing & Tonal Balance: Apply subtractive EQ and frequency-specific 'homes' for instruments to eliminate muddiness and ensure clarity in complex musical arrangements.
  • Professional Mastering: Guide the final stage of production with linear phase EQ, multiband compression, and limiting to meet industry standards for digital distribution.
  • Sound Design for Media: Create immersive audio experiences using structured layering techniques (Top/Mid/Low/Sub) and various synthesis methods for video and interactive projects.
  • Technical Quality Control: Execute a rigorous pre-export checklist to verify gain staging, phase alignment, and mono compatibility to prevent digital clipping and translation issues.
nameaudio-production
descriptionProfessional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.

Audio Production

Comprehensive guide for professional audio production across music, podcasts, video, and interactive media.

Audio Fundamentals

The Audio Signal Chain

SOURCE → CAPTURE → PROCESS → OUTPUT

Detailed:
┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
│ Source  │→→→│   Mic   │→→→│ Preamp  │→→→│Interface│
│(voice,  │   │         │   │         │   │  (A/D)  │
│ instr.) │   │         │   │         │   │         │
└─────────┘   └─────────┘   └─────────┘   └────┬────┘
                                               │
                                               ▼
┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
│Speakers │←←←│  (D/A)  │←←←│   Mix   │←←←│   DAW   │
│Headphone│   │Interface│   │  Master │   │Recording│
└─────────┘   └─────────┘   └─────────┘   └─────────┘

Key Audio Concepts

Concept Definition Standard
Sample Rate Samples per second 44.1kHz, 48kHz, 96kHz
Bit Depth Dynamic range resolution 16-bit, 24-bit, 32-bit float
Bit Rate Data per second (compressed) 128-320 kbps (MP3)
Dynamic Range Loudest to quietest ~96dB (16-bit), ~144dB (24-bit)
Headroom Space below 0 dBFS -6 to -18 dB typical

Frequency Spectrum

20 Hz                                              20,000 Hz
├───────────────────────────────────────────────────────┤

SUB-BASS │  BASS  │  LOW-MID │  MID  │ HIGH-MID │ HIGH
20-60    │ 60-250 │ 250-500  │500-2k │  2k-6k   │ 6k-20k
         │        │          │       │          │
Rumble   │ Warmth │  Body    │ Pres- │ Presence │ Air
Feel     │ Punch  │  Muddiness│ ence  │ Harshness│ Sibilance

Decibel Reference Points

dBFS (Full Scale):
 0 dBFS  ████████████  Digital maximum (clipping)
-3 dBFS  ██████████    Peaks (leave headroom)
-6 dBFS  █████████     Recommended peak ceiling
-12 dBFS ███████       Average loud signal
-18 dBFS ██████        Recommended recording level
-24 dBFS ████          Conservative level
-60 dBFS █             Noise floor target

Recording

Microphone Types

Type Principle Best For
Dynamic Moving coil Loud sources, live, durable
Condenser Capacitor Studio vocals, acoustic, detail
Ribbon Thin metal strip Vintage tone, smooth highs
USB Built-in ADC Podcasts, convenience

Polar Patterns

CARDIOID          FIGURE-8           OMNI
   ╭─────╮          ╭───╮           ╭─────╮
 ╭─┤     ├─╮      ╭─┤   ├─╮       ╭─┤     ├─╮
│  │     │  │    │  │   │  │     │  │     │  │
│  │  ●  │  │    │  │ ● │  │     │  │  ●  │  │
│  │     │  │    │  │   │  │     │  │     │  │
 ╰─┤     ├─╯      ╰─┤   ├─╯       ╰─┤     ├─╯
   ╰─────╯          ╰───╯           ╰─────╯
 Front pickup    Front + Back      All around

Recording Levels

Target Peaks: -12 to -6 dBFS
Average Level: -18 to -12 dBFS

Why?
- Leaves headroom for processing
- Matches analog equipment sweet spot
- Prevents digital clipping
- 24-bit has plenty of resolution

Recording Best Practices

  • Set gain before recording (never during)
  • Record at 24-bit minimum
  • Use 48kHz for video, 44.1kHz for music
  • Monitor with headphones
  • Record a few seconds of room tone
  • Check phase when using multiple mics
  • Label takes immediately

Essential Processing

EQ (Equalization)

Types:
- High-pass filter (HPF): Removes low frequencies
- Low-pass filter (LPF): Removes high frequencies
- Bell/Peak: Boost or cut specific frequency
- Shelf: Boost or cut above/below frequency

Common Applications:
┌─────────────────────────────────────────┐
│ Vocal:                                  │
│ HPF at 80-100Hz (remove rumble)         │
│ Cut 200-300Hz (reduce mud)              │
│ Boost 3-5kHz (presence)                 │
│ Shelf boost 10kHz+ (air)                │
├─────────────────────────────────────────┤
│ Kick Drum:                              │
│ Boost 50-80Hz (sub)                     │
│ Cut 300-400Hz (boxiness)                │
│ Boost 3-5kHz (attack/click)             │
├─────────────────────────────────────────┤
│ Electric Guitar:                        │
│ HPF at 80Hz                             │
│ Cut 400-600Hz if muddy                  │
│ Boost 2-4kHz (bite)                     │
└─────────────────────────────────────────┘

Compression

Parameters:
┌────────────────────────────────────────────────┐
│ Threshold: Level where compression starts      │
│ Ratio: Amount of compression (4:1, 8:1, etc.) │
│ Attack: Time to engage (fast=punch, slow=body)│
│ Release: Time to disengage                     │
│ Knee: Hard (sudden) or soft (gradual)         │
│ Makeup Gain: Restore lost volume               │
└────────────────────────────────────────────────┘

Common Settings:
┌─────────────────────────────────────────┐
│ Vocals: 3:1-4:1, medium attack/release  │
│ Drums: 4:1-8:1, fast attack             │
│ Bass: 4:1, medium attack                │
│ Mix Bus: 2:1-3:1, slow attack, 1-3dB GR│
└─────────────────────────────────────────┘

Reverb

Type Character Use
Room Small, tight Natural ambience
Hall Large, spacious Orchestral, ballads
Plate Bright, smooth Vocals, snare
Spring Vintage, boingy Guitar, lo-fi
Chamber Warm, dense Natural depth
Key Parameters:
- Pre-delay: Time before reverb (50-100ms for vocals)
- Decay/RT60: How long it lasts
- Damping: High-frequency absorption
- Size: Room dimensions
- Mix/Wet-Dry: Balance with original

Delay

Type Application
Slapback 50-150ms, rockabilly, presence
Stereo Different L/R times, width
Ping-pong Alternating L/R, interest
Tempo-sync 1/4, 1/8 notes, rhythmic

Mixing

Gain Staging

Signal Flow Levels:
┌─────────────────────────────────────────┐
│ Input:     -18 dBFS (sweet spot)        │
│            ↓                            │
│ Plugin 1:  Output matches input level   │
│            ↓                            │
│ Plugin 2:  Output matches input level   │
│            ↓                            │
│ Fader:     Unity (0 dB) ideally         │
│            ↓                            │
│ Bus:       -12 to -6 dBFS peaks         │
│            ↓                            │
│ Master:    -6 dBFS peaks (before limit) │
└─────────────────────────────────────────┘

Panning Guidelines

Stereo Field:
Hard L    L    L-C    CENTER    R-C    R    Hard R
  │       │     │        │        │     │       │
  │       │     │        │        │     │       │
Rhythm   Gtr1  Keys1   Vocal    Keys2  Gtr2   Rhythm
 Gtr            BVox1   Bass    BVox2          Gtr
                        Kick
                        Snare

Common Positions:
- Center (0): Lead vocal, bass, kick, snare
- Slight L/R: Main instruments, harmonies
- Wide L/R: Rhythm guitars, stereo keys
- Hard L/R: Doubled parts, effects

Frequency Balancing

Making space (subtractive EQ approach):
┌────────────────────────────────────────────┐
│ Kick:  Boost 60Hz   │ Cut from Bass here   │
│ Bass:  Boost 80-100 │ Cut from Kick here   │
│ Gtr:   Owns 1-3kHz  │ Cut vocal slightly   │
│ Vocal: Boost 3-5kHz │ Cut guitar slightly  │
└────────────────────────────────────────────┘

Each element should have its own frequency "home"

Mix Bus Processing

Typical Chain:
1. Subtle EQ (tonal shaping)
2. Light compression (2:1, 1-3dB GR)
3. Stereo enhancement (if needed)
4. Limiter (only for reference bounce)

Keep mix bus processing minimal!
Leave headroom for mastering.

Mastering

Mastering Goals

  1. Tonal Balance: Even frequency response
  2. Dynamics: Appropriate loudness/dynamics
  3. Stereo Image: Width and mono compatibility
  4. Translation: Sounds good everywhere
  5. Format: Prepare for distribution

Loudness Standards

Platform Target Measurement
Spotify -14 LUFS Integrated
Apple Music -16 LUFS Integrated
YouTube -14 LUFS Integrated
Broadcast (US) -24 LUFS Integrated
Broadcast (EU) -23 LUFS Integrated
CD -9 to -12 LUFS Integrated

Mastering Chain (Typical)

1. Reference Import
   └─→ Compare to commercial releases

2. EQ (Linear Phase)
   └─→ Broad adjustments only

3. Multiband Compression
   └─→ Control specific bands

4. Stereo Width
   └─→ Enhance or narrow

5. Limiting
   └─→ Final loudness, prevent clipping

6. Dither (if needed)
   └─→ 16-bit conversion only

Podcast Production

Recording Setup

Recommended Signal Chain:
Mic → Audio Interface → DAW

Equipment Tiers:
┌─────────────────────────────────────────┐
│ Budget:    USB Mic (Blue Yeti, AT2020)  │
│ Mid:       SM7B + Cloudlifter + Interface│
│ Pro:       Large diaphragm condenser    │
│            + high-end preamp            │
└─────────────────────────────────────────┘

Podcast Processing Chain

1. Noise Reduction
   └─→ Remove room noise, hum

2. De-essing
   └─→ Tame harsh "s" sounds

3. Compression
   └─→ Even out volume (3:1-4:1)

4. EQ
   └─→ HPF at 80Hz, presence boost

5. Limiter
   └─→ Catch peaks, -1 dBFS ceiling

Target: -16 LUFS (mono), -19 LUFS (stereo)
True Peak: -1 dBTP

Podcast Export Settings

Standard:
- Format: MP3 or AAC
- Bitrate: 128 kbps (mono), 192 kbps (stereo)
- Sample rate: 44.1 kHz

High Quality:
- Format: AAC
- Bitrate: 256 kbps
- Sample rate: 48 kHz

Chapters: Use ID3 tags for chapter markers
Artwork: 3000x3000 minimum, JPG or PNG

Sound Design

Creating Sounds

Approaches:
1. Recording: Capture real sounds (foley)
2. Synthesis: Create from oscillators
3. Sampling: Manipulate existing sounds
4. Processing: Transform through effects
5. Layering: Combine multiple sources

Synthesis Types

Type Method Sound Character
Subtractive Filter oscillators Classic analog
FM Frequency modulation Metallic, bells
Wavetable Morphing waveforms Modern, evolving
Granular Tiny sound particles Texture, pads
Additive Stack sine waves Precise, organs
Physical Modeling Simulate physics Realistic instruments

Layering Formula

Sound Design Stack:
┌─────────────────────────────────────┐
│ TOP: High frequencies (air, presence)│
│ MID: Character, tone                │
│ LOW: Foundation, weight             │
│ SUB: Felt, not heard (20-60Hz)      │
│ TRANSIENT: Attack, punch            │
└─────────────────────────────────────┘

Process each layer separately, combine at end.

DAWs (Digital Audio Workstations)

DAW Strengths Platform
Pro Tools Industry standard, editing All
Logic Pro Complete package, Apple macOS
Ableton Live Live performance, electronic All
FL Studio Beat making, workflow All
Reaper Customizable, affordable All
Cubase MIDI, composition All
Studio One Modern workflow All
Audacity Free, simple editing All

File Formats

Format Type Quality Use
WAV Uncompressed Lossless Production, archive
AIFF Uncompressed Lossless Mac production
FLAC Compressed Lossless Archive, audiophile
ALAC Compressed Lossless Apple ecosystem
MP3 Compressed Lossy Distribution
AAC Compressed Lossy Streaming, Apple
OGG Compressed Lossy Games, open source

Export Specifications

For Mastering:
- Format: WAV
- Bit depth: 24-bit (or 32-bit float)
- Sample rate: Match session (typically 44.1/48kHz)
- Headroom: -6 dBFS peaks

For Distribution:
- Format: WAV or FLAC (lossless)
- Bit depth: 16-bit (with dither)
- Sample rate: 44.1 kHz
- Loudness: Platform target LUFS

Best Practices

DO:

  • Record at proper levels (-18 dBFS average)
  • Use reference tracks
  • Take breaks (ear fatigue is real)
  • Check mono compatibility
  • Use subtractive EQ first
  • Process in series, not parallel (usually)
  • Save project versions regularly
  • Export stems for backup

DON'T:

  • Record with processing (usually)
  • Mix at high volumes
  • Over-compress everything
  • Solo instruments too long
  • Trust only one playback system
  • Rush the mixing process
  • Forget to dither (16-bit only)
  • Master your own mixes (ideally)

Quality Checklist

Pre-Export

  • Gain staging correct throughout
  • No clipping or distortion
  • Phase issues resolved
  • Mono compatibility checked
  • Low-end translation verified
  • High frequencies not harsh

Final Check

  • Listen on multiple systems
  • Check in car, phone, earbuds
  • Verify format specifications
  • Confirm LUFS target met
  • True peak below -1 dBTP
  • Metadata correctly embedded