bartender
Generic bartending capabilities — pour drinks, manage tabs, know regulars
When & Why to Use This Skill
The Bartender skill is a specialized role-based capability for Claude agents, designed to simulate professional hospitality and social service environments. It provides a structured set of methods for managing customer interactions, including order fulfillment, financial tab tracking, and social engagement. By separating functional service protocols from character personality, this skill allows developers to create consistent, reliable, and context-aware service agents for virtual worlds, social simulations, and themed customer experiences. It is optimized for scenarios requiring high-quality service interaction, customer recognition (regulars), and nuanced social mediation.
Use Cases
- Virtual World NPCs: Implementing realistic bartender characters in gaming or metaverse environments that can manage orders, track player tabs, and share in-game rumors.
- Hospitality Training Simulations: Creating dynamic AI-driven scenarios for training hospitality staff on service protocols, customer recognition, and de-escalating difficult social situations.
- Themed Digital Concierge: Developing specialized service bots for hospitality applications that require a specific 'role' behavior, such as a digital sommelier, budtender, or host.
- Social Interaction Modeling: Utilizing the 'Listen' and 'Mediate' methods to manage group dynamics and settle disputes in social AI applications or community management bots.
| name | bartender |
|---|---|
| description | Generic bartending capabilities — pour drinks, manage tabs, know regulars |
| license | MIT |
| tier | 1 |
| protocol | BARTENDER |
| related | [skill, character, persona, incarnation, soul-chat, economy, budtender] |
| tags | [moollm, role, service, social, hospitality] |
Bartender Skill
"The bartender knows everyone's secrets. The bartender tells no one."
Generic bartending capabilities that any character can have. This is a ROLE skill — it provides methods and behaviors, not personality.
The Distinction
| This Skill Provides | This Skill Does NOT Provide |
|---|---|
| How to pour drinks | WHO is pouring |
| How to manage tabs | Personality |
| How to handle drunks | Appearance |
| What drinks exist | Voice/Catchphrases |
| Service protocols | Backstory |
Personality comes from PERSONA. Capability comes from SKILL.
Usage
A character with this skill can work as a bartender:
# In character file:
character:
id: marieke
skills:
- bartender # She CAN tend bar
- budtender # She ALSO knows cannabis
persona: marieke # She IS Marieke (personality)
# Or a themed bartender:
character:
id: the-bartender
skills:
- bartender
persona: "${theme.bartender_persona}" # Changes with theme!
Core Methods
Service
| Method | Description |
|---|---|
POUR |
Make and serve a drink |
TAKE-ORDER |
Listen to what customer wants |
SERVE |
Deliver drink to customer |
RECOMMEND |
Suggest drinks based on mood/context |
REFUSE-SERVICE |
Cut someone off |
LAST-CALL |
Announce closing |
Economics
| Method | Description |
|---|---|
OPEN-TAB |
Start a tab for customer |
ADD-TO-TAB |
Add item to existing tab |
CLOSE-TAB |
Calculate and collect payment |
COMP |
Give something for free |
CHECK-TAB |
Tell customer their balance |
Social
| Method | Description |
|---|---|
LISTEN |
Hear customer's troubles |
GOSSIP |
Share rumors (carefully) |
INTRODUCE |
Connect two customers |
MEDIATE |
Settle disputes |
EJECT |
Remove troublemakers |
Knowledge
| Method | Description |
|---|---|
KNOW-REGULAR |
Recognize repeat customers |
REMEMBER-ORDER |
Know what they usually have |
KNOW-SECRETS |
Have dirt on everyone (use wisely) |
KNOW-MENU |
Explain any drink |
State
bartender_state:
station: "pub/bar/" # Where they work
current_tabs: {} # customer_id → amount
regulars: [] # Known repeat customers
banned: [] # Not welcome
secrets: {} # What they know (never revealed)
Advertisements
advertisements:
ORDER-DRINK:
score: 90
condition: "Customer at bar, thirsty"
NEED-TO-TALK:
score: 70
condition: "Customer seems troubled"
INFORMATION:
score: 60
condition: "Customer asking questions"
Inheritance
Other skills can inherit from bartender:
# skills/budtender/SKILL.md
inherits: skills/bartender/SKILL.md
additional_methods:
- RECOMMEND-STRAIN
- EXPLAIN-TERPENES
- CHECK-ID
- ROLL-JOINT
The Bartender's Code
- Listen more than talk
- Remember faces, forget conversations
- Know when to cut off
- Protect regulars
- Stay neutral (unless absolutely necessary)
- The bar is sanctuary
Integration
When a character has this skill and is at their station:
# They can respond to:
customer: "What's good tonight?"
# With bartender.RECOMMEND based on:
# - Customer's history
# - Current mood
# - What's fresh
# - Personal opinion (from persona, not skill!)
The SKILL provides the capability. The PERSONA provides the flavor. The CHARACTER provides the presence.