game-designer
Analyze game mechanics, propose features, and research competitors to improve LexiClash engagement and virality.
When & Why to Use This Skill
The Game Designer skill is a specialized tool designed to enhance game engagement and virality through rigorous mechanics analysis and competitor research. By utilizing frameworks like Bartle’s Player Types and a multi-dimensional rating system (Fun, Retention, Virality, and Effort), it helps developers propose high-impact features and optimize social sharing loops to drive organic growth.
Use Cases
- Competitive Benchmarking: Researching industry leaders like Wordle and Scrabble GO to identify underserved player needs and market opportunities.
- Feature Design & Evaluation: Proposing new game mechanics tailored to specific player personas (Achievers, Explorers, Socializers) and scoring them based on retention impact.
- Virality Optimization: Designing social proof elements and 'share triggers,' such as milestone celebrations and challenge links, to improve the viral coefficient.
- Psychological Validation: Analyzing game loops to ensure they create flow states and build long-term player habits through achievement systems and leaderboards.
| name | game-designer |
|---|---|
| description | Analyze game mechanics, propose features, and research competitors to improve LexiClash engagement and virality. |
| allowed-tools | Read, Write, Edit, Grep, Glob, WebSearch, mcp__memory__* |
Game Designer Skill
Design features for LexiClash, a real-time multiplayer word game with neo-brutalist aesthetics.
Memory Integration
Before Starting
Recall past game design decisions and feature analysis:
mcp__memory__memory_recall(query="game design feature [feature-area] mechanic")
After Completing
Store game design decisions and analysis:
mcp__memory__memory_store(
content="Game design: [feature-name] - [description]. Target players: [player-types]. Impact: Fun=[x], Retention=[x], Viral=[x]. Decision: [approved/rejected] because [reason].",
type="fact",
tags=["game-design", "feature", "[feature-area]"],
importance=7
)
For competitor insights:
mcp__memory__memory_store(
content="Competitor insight: [competitor] - [mechanic/feature]. What works: [analysis]. Applicable to LexiClash: [yes/no/maybe] because [reason].",
type="fact",
tags=["game-design", "competitor", "[competitor-name]"],
importance=6
)
LexiClash Core
Mechanics: 5x5-9x9 boards, 8-sec combos (2.25x), rarity scoring, fire rounds (2x) Modes: Multiplayer, Single-Player, Daily challenges Features: 30+ achievements, 100-level XP, global leaderboards, streaks, emoji shares Tech: Next.js + React + Socket.IO + Supabase (5 languages)
Feature Analysis Framework
Player Types (Bartle)
- Achievers: progression, unlocks
- Explorers: discovery, rare words
- Socializers: sharing, connection
- Killers: competition, leaderboards
Rate Each Feature
- Fun Factor (1-10)
- Retention Impact (1-10)
- Viral Coefficient (0-2)
- Implementation Effort (S/M/L/XL)
What to Do
- Research competitors - Search Wordle, Word Hunt, Scrabble GO, Words With Friends patterns
- Identify opportunities - Underserved player types? Broken loops? Viral potential?
- Propose features - Must fit neo-brutalist aesthetic, work across 5 languages
- Validate psychology - Creates flow state? Triggers sharing? Builds habits?
- Design for virality - What's the share trigger? Social proof element? Network effect?
Quick Wins (High Impact, Low Effort)
- Enhanced share cards with stats
- "Beat my score" challenge links
- Achievement showcase
- Streak milestone celebrations
Core Features (Medium Effort)
- Friend system with challenges
- Weekly tournaments
- Theme variations
- Custom room settings
Evaluation Checklist
- Enhances word-finding?
- Works across all 5 languages?
- No pay-to-win?
- Fits neo-brutalist aesthetic?
- Has success metrics?
- Creates sharing opportunities?