glass-bead-game

plurigrid's avatarfrom plurigrid

Hesse-inspired interdisciplinary synthesis game with Badiou triangle inequality for possible world hopping across mathematical, musical, and philosophical domains.

1stars🔀2forks📁View on GitHub🕐Updated Jan 9, 2026

When & Why to Use This Skill

The Glass Bead Game is an advanced interdisciplinary synthesis engine designed to bridge the gap between Mathematics, Music, and Philosophy. Inspired by Hermann Hesse and grounded in Badiou's ontology and Lawvere's topos theory, this skill enables users to perform 'world hopping'—discovering deep structural connections (morphisms) between abstract domains. It serves as a sophisticated conceptual framework for researchers and creatives to map mathematical invariants to musical harmonies and philosophical logic, fostering a unique environment for high-level intellectual exploration and structural analysis.

Use Cases

  • Cross-Domain Research: Identifying structural parallels between algebraic geometry and musical counterpoint to uncover new theoretical insights.
  • Creative Composition: Using mathematical 'transposition' moves to convert complex number theory sequences into melodic structures for electronic music synthesis.
  • Philosophical Modeling: Applying Badiou's triangle inequality and topos theory to simulate transitions between different ontological states or 'possible worlds'.
  • Advanced Education: Teaching abstract concepts like category theory, functors, and linear logic through interactive, gamified analogies across science and the arts.
nameglass-bead-game
descriptionHesse-inspired interdisciplinary synthesis game with Badiou triangle inequality for possible world hopping across mathematical, musical, and philosophical domains.
sourcemusic-topos/skills
licenseMIT

Glass Bead Game: Topos of Music

The Glass Bead Game (Glasperlenspiel) is an interdisciplinary synthesis engine that connects:

  • Mathematics (category theory, algebraic geometry, number theory)
  • Music (harmony, counterpoint, electronic synthesis)
  • Philosophy (Badiou's ontology, Girard's linear logic, Lawvere's topos theory)

Core Concept: World Hopping

Each bead represents a concept in a specific domain. Beads connect via morphisms that preserve essential structure. The game consists of finding paths between distant beads that illuminate hidden connections.

Badiou Triangle Inequality

For any three worlds W₁, W₂, W₃:

d(W₁, W₃) ≤ d(W₁, W₂) + d(W₂, W₃)

This is the triangle inequality that governs world hopping:

  • Being: Current ontological state (the bead's position in possibility space)
  • Event: A rupture that creates new possibilities (the hop between worlds)
  • Truth: What persists across the transition (the invariant structure)

Distance Metric

Distance between worlds is measured by:

def world_distance(w1, w2)
  being_diff = (w1.seed ^ w2.seed).to_s(2).count('1')  # Hamming distance
  event_diff = (w1.epoch - w2.epoch).abs               # Temporal distance
  truth_diff = conjugacy_distance(w1.invariant, w2.invariant)
  
  Math.sqrt(being_diff**2 + event_diff**2 + truth_diff**2)
end

Bead Types

Mathematical Beads

  • Number: Prime, composite, transcendental, p-adic
  • Structure: Group, ring, field, category, topos
  • Morphism: Homomorphism, functor, natural transformation
  • Invariant: Fixed point, eigenvalue, cohomology class

Musical Beads

  • Pitch: Frequency, pitch class, interval
  • Harmony: Chord, progression, voice leading
  • Rhythm: Duration, meter, polyrhythm
  • Timbre: Spectrum, envelope, modulation

Philosophical Beads

  • Ontological: Being, becoming, event, void
  • Logical: Proposition, proof, cut, polarity
  • Categorical: Object, morphism, limit, adjunction

Game Moves

1. CONNECT: Link Two Beads

Find a morphism that connects bead A to bead B while preserving structure.

move = GlassBeadGame::Connect.new(
  from: Bead.new(:prime, 17),
  to: Bead.new(:pitch_class, 5),  # 17 mod 12 = 5
  via: :modular_arithmetic
)

2. TRANSPOSE: Shift Domain

Apply a functor to move an entire structure to a new domain.

move = GlassBeadGame::Transpose.new(
  structure: :circle_of_fifths,
  from_domain: :music,
  to_domain: :number_theory,
  functor: :chromatic_to_modular
)

3. REFLECT: Find Dual

Discover the contravariant counterpart of a structure.

move = GlassBeadGame::Reflect.new(
  structure: :major_scale,
  reflection: :phrygian_mode,  # Dual via interval inversion
  symmetry: :diatonic_mirror
)

4. HOP: World Transition

Execute a Badiou-style event that transitions between possible worlds.

move = GlassBeadGame::Hop.new(
  from_world: current_world,
  event: :modulation,
  to_world: target_world,
  truth_preserved: :tonal_center
)

Scoring

Points are awarded for:

Move Type Base Points Multipliers
CONNECT 10 ×2 if cross-domain
TRANSPOSE 25 ×3 if structure-preserving
REFLECT 15 ×2 if self-dual found
HOP 50 ×(1/distance) for elegant hops

Elegance Bonus

Shorter paths between distant concepts receive elegance bonuses:

elegance = conceptual_distance / path_length
bonus = (elegance > 3) ? elegance * 10 : 0

Example Game Session

Turn 1: CONNECT(Ramanujan's 1729, "taxicab number")
        → Linked to: Hardy-Littlewood circle method
        Points: 10

Turn 2: TRANSPOSE(circle method, analysis → music)
        → Produces: Spectral analysis of timbre
        Points: 25 × 3 = 75

Turn 3: REFLECT(timbre spectrum)
        → Dual: Temporal envelope (Fourier duality)
        Points: 15 × 2 = 30

Turn 4: HOP(acoustic → electronic)
        → Event: Synthesis (analog → digital)
        → Truth preserved: Harmonic ratios
        Points: 50 × 0.8 = 40

Total: 155 points

Integration with Music Topos

Using with World Broadcast

# Create game from mathematician broadcast
system = WorldBroadcast::TripartiteSystem.new([:ramanujan, :grothendieck, :euler])
game = GlassBeadGame.from_broadcast(system)

# Each mathematician contributes beads
game.add_bead_from_agent(system.agents[0])  # Ramanujan's partitions
game.add_bead_from_agent(system.agents[1])  # Grothendieck's schemes
game.add_bead_from_agent(system.agents[2])  # Euler's series

Using with Synadia

# Publish moves to NATS
SynadiaBroadcast.publish("game.move.connect", move.to_json)

# Subscribe to opponent moves
SynadiaBroadcast.subscribe("game.move.*") do |msg|
  game.apply_move(GlassBeadGame::Move.from_json(msg.data))
end

Using with Propagators

# Create propagator network for game state
network = PropagatorNetwork.new

# Cells for each bead
beads.each { |b| network.add_cell(b.id, b.state) }

# Propagators for constraints
network.add_propagator(:triangle_inequality) do |w1, w2, w3|
  world_distance(w1, w3) <= world_distance(w1, w2) + world_distance(w2, w3)
end

Philosophical Foundation

Badiou's Ontology

  • Situation: The current game state (set of beads and connections)
  • State: The meta-structure organizing beads (rules, scoring)
  • Event: A move that exceeds the situation (creates new possibilities)
  • Truth: The generic procedure that extends from the event

Lawvere's Topos

The game forms a topos where:

  • Objects are beads (concepts)
  • Morphisms are connections (structural mappings)
  • Subobject classifier Ω distinguishes "in play" vs "potential"
  • Internal logic is intuitionistic (constructive proofs via game moves)

Girard's Linear Logic

Resources are linear (used exactly once):

  • Each bead can only be connected once per turn
  • Connections consume "attention" (a limited resource)
  • Exponentials (!) allow reuse of fundamental beads

Commands

just glass-bead              # Start interactive game
just glass-bead-solo         # Single-player mode
just glass-bead-tournament   # Multi-round competition
just world-hop from to       # Execute world hop