gpui-testing

cnwzhu's avatarfrom cnwzhu

Testing GPUI applications and components. Use when writing tests, testing async operations, simulating user input, or debugging test failures.

0stars🔀0forks📁View on GitHub🕐Updated Jan 11, 2026

When & Why to Use This Skill

This Claude skill provides a comprehensive framework for testing GPUI-based applications and components in Rust. It enables developers to build robust test harnesses, simulate complex user interactions, and manage asynchronous execution flows, ensuring high-quality UI performance and reliability within the GPUI ecosystem.

Use Cases

  • Unit testing GPUI views and entities to verify state transitions and data integrity after updates.
  • Simulating user input events like clicks and key presses to validate UI responsiveness and event handling logic.
  • Testing asynchronous workflows and background tasks using specialized executors to prevent race conditions.
  • Debugging complex component interactions by observing event emissions and entity subscriptions in a controlled environment.
  • Validating timer-based logic and task cancellations to ensure efficient resource management and prevent memory leaks.
namegpui-testing
descriptionTesting GPUI applications and components. Use when writing tests, testing async operations, simulating user input, or debugging test failures.

GPUI Testing

This skill covers testing patterns for GPUI applications.

Overview

GPUI provides testing utilities for:

  • TestAppContext: Test harness for GPUI apps
  • Async test execution: with run_until_parked()
  • User input simulation: clicks, key presses
  • Entity testing: Creating and interacting with test entities

Test Setup

Basic Test Structure

#[cfg(test)]
mod tests {
    use super::*;
    use gpui::*;

    #[gpui::test]
    async fn test_my_view(cx: &mut TestAppContext) {
        // Test code here
    }
}

Creating Test Entities

#[gpui::test]
async fn test_counter(cx: &mut TestAppContext) {
    let counter = cx.new(|_| Counter { count: 0 });
    
    assert_eq!(counter.read(cx).count, 0);
}

Async Testing

Using run_until_parked

#[gpui::test]
async fn test_async_operation(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    
    view.update(cx, |view, cx| {
        view.start_async_work(cx);
    });
    
    // Wait for all async work to complete
    cx.background_executor.run_until_parked();
    
    // Check results
    assert_eq!(view.read(cx).status, "Complete");
}

GPUI Timers in Tests

IMPORTANT: Use GPUI executor timers, not smol::Timer:

#[gpui::test]
async fn test_with_delay(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    
    // ✅ CORRECT - Use GPUI timer
    cx.background_executor.timer(Duration::from_secs(1)).await;
    
    // ❌ WRONG - Don't use smol::Timer
    // smol::Timer::after(Duration::from_secs(1)).await;
    
    cx.background_executor.run_until_parked();
}

Why: GPUI's scheduler tracks GPUI timers but not smol::Timer, which can cause "nothing left to run" errors in run_until_parked().

Testing Entity Updates

Update and Verify

#[gpui::test]
async fn test_increment(cx: &mut TestAppContext) {
    let counter = cx.new(|_| Counter { count: 0 });
    
    counter.update(cx, |counter, cx| {
        counter.increment(cx);
    });
    
    assert_eq!(counter.read(cx).count, 1);
}

Testing Notify

#[gpui::test]
async fn test_notify(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    
    let observed = Arc::new(AtomicBool::new(false));
    let observed_clone = observed.clone();
    
    cx.observe(&view, move |_view, _cx| {
        observed_clone.store(true, Ordering::SeqCst);
    });
    
    view.update(cx, |view, cx| {
        view.data = "changed".into();
        cx.notify();
    });
    
    assert!(observed.load(Ordering::SeqCst));
}

Testing Actions

Dispatching Actions

actions!(test, [TestAction]);

#[gpui::test]
async fn test_action_handling(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    
    // Simulate action dispatch
    view.update(cx, |view, cx| {
        view.handle_action(&TestAction, cx);
    });
    
    assert_eq!(view.read(cx).action_count, 1);
}

Testing Subscriptions

Event Emission

#[derive(Clone, Debug)]
enum MyEvent {
    ValueChanged(i32),
}

impl EventEmitter<MyEvent> for MyView {}

#[gpui::test]
async fn test_event_emission(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    let received_events = Arc::new(Mutex::new(Vec::new()));
    let events_clone = received_events.clone();
    
    cx.subscribe(&view, move |_this, _emitter, event, _cx| {
        events_clone.lock().unwrap().push(event.clone());
    });
    
    view.update(cx, |view, cx| {
        cx.emit(MyEvent::ValueChanged(42));
    });
    
    let events = received_events.lock().unwrap();
    assert_eq!(events.len(), 1);
}

Testing Async Operations

Background Task Completion

#[gpui::test]
async fn test_background_task(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    
    view.update(cx, |view, cx| {
        cx.spawn(async move |this, cx| {
            let result = cx.background_spawn(async {
                // Expensive computation
                42
            }).await;
            
            this.update(&mut *cx, |view, cx| {
                view.result = Some(result);
                cx.notify();
            })?;
            
            Ok(())
        }).detach();
    });
    
    // Wait for all async work
    cx.background_executor.run_until_parked();
    
    assert_eq!(view.read(cx).result, Some(42));
}

Testing Task Cancellation

#[gpui::test]
async fn test_task_cancellation(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    
    view.update(cx, |view, cx| {
        view.start_long_task(cx);
    });
    
    // Cancel task
    view.update(cx, |view, cx| {
        view.cancel_task();
    });
    
    cx.background_executor.run_until_parked();
    
    // Task should not have completed
    assert_eq!(view.read(cx).task_completed, false);
}

Assertions and Expectations

Entity State Assertions

#[gpui::test]
async fn test_state_changes(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    
    // Initial state
    assert_eq!(view.read(cx).count, 0);
    
    // After update
    view.update(cx, |view, cx| {
        view.count = 10;
        cx.notify();
    });
    
    assert_eq!(view.read(cx).count, 10);
}

Using assert Macros

#[gpui::test]
async fn test_with_assertions(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    
    view.update(cx, |view, cx| {
        view.process_data(vec![1, 2, 3], cx);
    });
    
    cx.background_executor.run_until_parked();
    
    let view_state = view.read(cx);
    assert!(view_state.is_processed);
    assert_eq!(view_state.items.len(), 3);
    assert!(view_state.error.is_none());
}

Testing Patterns

Setup and Teardown

#[gpui::test]
async fn test_with_setup(cx: &mut TestAppContext) {
    // Setup
    let state = cx.new(|_| AppState::default());
    cx.set_global(state.clone());
    
    // Test
    let view = cx.new(|_| MyView::new());
    view.update(cx, |view, cx| {
        view.use_global_state(cx);
    });
    
    // Assertions
    assert!(view.read(cx).has_state);
    
    // Teardown is automatic when test ends
}

Testing Error Cases

#[gpui::test]
async fn test_error_handling(cx: &mut TestAppContext) {
    let view = cx.new(|_| MyView::new());
    
    view.update(cx, |view, cx| {
        cx.spawn(async move |this, cx| {
            // Simulate error
            let result: Result<(), anyhow::Error> = Err(anyhow::anyhow!("Test error"));
            
            this.update(&mut *cx, |view, cx| {
                view.error = result.err().map(|e| e.to_string());
                cx.notify();
            })?;
            
            Ok(())
        }).detach();
    });
    
    cx.background_executor.run_until_parked();
    
    assert!(view.read(cx).error.is_some());
}

Best Practices

  1. Use #[gpui::test] attribute: Required for GPUI tests
  2. Use GPUI timers: cx.background_executor.timer() instead of smol::Timer
  3. Call run_until_parked(): For async operations
  4. Test one thing at a time: Keep tests focused
  5. Use descriptive names: Test names should describe what they test
  6. Clean up resources: Though GPUI handles most cleanup automatically

Common Mistakes

Mistake Problem Solution
Using smol::Timer "Nothing left to run" Use cx.background_executor.timer()
Not calling run_until_parked() Async work doesn't complete Call before assertions
Forgetting #[gpui::test] Test doesn't run properly Use #[gpui::test] attribute
Not handling errors in async Test failures unclear Propagate errors with ?
Testing too much at once Hard to debug failures Split into smaller tests

Example Test Suite

#[cfg(test)]
mod tests {
    use super::*;
    use gpui::*;
    use std::sync::{Arc, atomic::{AtomicBool, Ordering}};

    #[gpui::test]
    async fn test_counter_initialization(cx: &mut TestAppContext) {
        let counter = cx.new(|_| Counter { count: 0 });
        assert_eq!(counter.read(cx).count, 0);
    }

    #[gpui::test]
    async fn test_counter_increment(cx: &mut TestAppContext) {
        let counter = cx.new(|_| Counter { count: 0 });
        
        counter.update(cx, |counter, cx| {
            counter.increment(cx);
        });
        
        assert_eq!(counter.read(cx).count, 1);
    }

    #[gpui::test]
    async fn test_counter_async_increment(cx: &mut TestAppContext) {
        let counter = cx.new(|_| Counter { count: 0 });
        
        counter.update(cx, |counter, cx| {
            cx.spawn(async move |this, cx| {
                // Simulate async delay
                cx.background_executor.timer(Duration::from_millis(100)).await;
                
                this.update(&mut *cx, |counter, cx| {
                    counter.count += 1;
                    cx.notify();
                })?;
                
                Ok(())
            }).detach();
        });
        
        cx.background_executor.run_until_parked();
        assert_eq!(counter.read(cx).count, 1);
    }

    #[gpui::test]
    async fn test_counter_notify(cx: &mut TestAppContext) {
        let counter = cx.new(|_| Counter { count: 0 });
        let notified = Arc::new(AtomicBool::new(false));
        let notified_clone = notified.clone();
        
        cx.observe(&counter, move |_counter, _cx| {
            notified_clone.store(true, Ordering::SeqCst);
        });
        
        counter.update(cx, |counter, cx| {
            counter.count = 5;
            cx.notify();
        });
        
        assert!(notified.load(Ordering::SeqCst));
    }
}

Summary

  • Use #[gpui::test] for GPUI tests
  • Use cx.background_executor.timer() for delays
  • Call run_until_parked() to complete async work
  • Test entity updates with .update() and .read()
  • Use Arc and Mutex for tracking callbacks
  • Avoid smol::Timer in tests

References