roblox-scripting
Luau scripting for Roblox: variables, functions, tables, modules, events, coroutines. Use when writing or debugging Roblox Lua code.
When & Why to Use This Skill
This Claude skill provides comprehensive support for Luau scripting within the Roblox ecosystem, enabling developers to write, optimize, and debug high-performance game code. It covers everything from fundamental Luau syntax to complex Roblox-specific patterns like RemoteEvents, debounce logic, and Task Scheduler management, ensuring best practices in game development and network security.
Use Cases
- Game Logic Development: Automatically generate Luau scripts for complex game mechanics, including character controllers, inventory systems, and interactive environment objects.
- Network Communication: Implement secure and efficient client-server communication using RemoteEvents and RemoteFunctions to synchronize game state across players.
- Performance Optimization: Apply advanced scripting techniques such as debounce patterns and coroutines to manage asynchronous tasks and reduce server-side lag.
- Debugging and Refactoring: Analyze existing Roblox scripts to identify logic errors, fix deprecated API usage, and optimize code structure for better maintainability.
- Event-Driven Architecture: Design responsive systems using BindableEvents and Deferred Engine Events to handle complex game triggers and state changes.
| name | roblox-scripting |
|---|---|
| description | Luau scripting for Roblox: variables, functions, tables, modules, events, coroutines. Use when writing or debugging Roblox Lua code. |
Scripting Reference
Quick Reference
- Properties and attributes: How to use scripts to manipulate object properties and attributes.
- Script capabilities: Script Capabilities is a system that controls which actions scripts can perform.
- Debounce patterns: Debounce patterns are coding techniques that prevent a function from running too many times.
- Bindable events and callbacks: Bindable events and callbacks allow for back-and-forth communication on the same side of the client-server boundary.
- Deferred engine events: Deferred engine events defer event handlers until certain resumption points.
- Events: Provides an overview of events and a summary of Robloxs built-in events.
- Remote events and callbacks: Remote network events and callbacks allow for back-and-forth communication across the client-server boundary.
- Scripting: An introduction to scripting in Roblox with the Luau programming language.
- Script types and locations: How scripts run in Roblox, and how location impacts that behavior.
- Reuse code: How to use module scripts to reuse code.
Detailed Reference
Scripting
See scripting.md for:
- Properties and attributes
- Script capabilities
- Debounce patterns
- Bindable events and callbacks
- Deferred engine events
- ...and 10 more
Luau
See luau.md for:
- Booleans
- Luau comments
- Control structures
- Enums
- Functions
- ...and 17 more