roblox-ui

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Roblox UI/GUI development: ScreenGui, Frame, TextLabel, TextButton, UIListLayout, tweening UI. Use when creating or modifying user interfaces.

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When & Why to Use This Skill

This Claude skill specializes in Roblox UI/GUI development, offering comprehensive support for creating, modifying, and animating user interfaces within the Roblox ecosystem. It streamlines the implementation of essential components like ScreenGui, Frames, and UIListLayout, while also facilitating advanced techniques such as UI tweening and 9-slice design to enhance game interactivity and visual appeal for developers.

Use Cases

  • Designing and structuring complex game HUDs (Heads-Up Displays) and interactive menus using ScreenGui and nested Frames.
  • Implementing dynamic and organized inventory or leaderboard systems using UIListLayout and Grid layouts.
  • Creating smooth, professional UI animations and transitions through tweening to improve user feedback on buttons and panels.
  • Optimizing UI assets using 9-slice design to ensure borders and corners remain undistorted across various screen resolutions and devices.
  • Developing interactive 3D UI elements using SurfaceGuis and BillboardGuis for immersive in-experience interactions.
nameroblox-ui
descriptionRoblox UI/GUI development: ScreenGui, Frame, TextLabel, TextButton, UIListLayout, tweening UI. Use when creating or modifying user interfaces.

Ui Reference

Quick Reference

  • 2D paths: The Path2D instance, along with its API methods and properties, lets you implement 2D splines and 2D curved lines.
  • 3D drag detectors: 3D drag detectors facilitate and encourage interaction with 3D objects in an experience, such as opening doors and drawers, sliding a part around, and much more.
  • UI 9-slice design: UI 9-slice design lets you create UI elements of varying sizes without distorting the borders or corners.
  • UI animation/tweens: Explains how to animate GuiObjects using the process of tweening.
  • UI appearance modifiers: Explains how to use appearance modifiers to customize basic user interface objects.
  • Text & image buttons: Buttons allow users to prompt an action.
  • Frames: Frames are basic containers for UI objects.
  • Grid and table layouts: How to use grid and table layouts for highly structured user interfaces.
  • In-experience UI containers: In-experience UI containers hold SurfaceGuis, BillboardGuis, and GuiObjects that you want to display in the 3D space.
  • User interface: Explore the wide variety of user interface elements that players can interact with.

Detailed Reference

Ui

See ui.md for:

  • 2D paths
  • 3D drag detectors
  • UI 9-slice design
  • UI animation/tweens
  • UI appearance modifiers
  • ...and 23 more

Input

See input.md for:

  • Gamepad input
  • Input
  • Input Action System
  • Mobile input
  • Mouse and keyboard input