Javascript Mastery
When & Why to Use This Skill
The JavaScript Mastery skill is a comprehensive technical reference designed to master the nuances of the JavaScript language. It covers over 33 essential concepts ranging from fundamental primitive types and type coercion to advanced topics like closures, the event loop, and functional programming patterns. This skill serves as an expert guide for explaining complex language behaviors, ensuring code follows modern ES6+ best practices, and demystifying the internal execution logic of JavaScript.
Use Cases
- Explaining complex architectural concepts such as prototypal inheritance, closures, and the event loop to developers of all levels.
- Debugging tricky runtime behaviors caused by JavaScript quirks like type coercion, hoisting, or 'this' context binding.
- Refactoring legacy code into modern JavaScript using ES6+ features like destructuring, spread operators, and async/await.
- Teaching functional programming techniques including higher-order functions, currying, and pure function implementation.
- Providing a structured knowledge base for technical interview preparation and deep-diving into language specifications.
| name | javascript-mastery |
|---|---|
| description | "Comprehensive JavaScript reference covering 33+ essential concepts every developer should know. From fundamentals like primitives and closures to advanced patterns like async/await and functional programming. Use when explaining JS concepts, debugging JavaScript issues, or teaching JavaScript fundamentals." |
🧠 JavaScript Mastery
33+ essential JavaScript concepts every developer should know, inspired by 33-js-concepts.
When to Use This Skill
Use this skill when:
- Explaining JavaScript concepts
- Debugging tricky JS behavior
- Teaching JavaScript fundamentals
- Reviewing code for JS best practices
- Understanding language quirks
1. Fundamentals
1.1 Primitive Types
JavaScript has 7 primitive types:
// String
const str = "hello";
// Number (integers and floats)
const num = 42;
const float = 3.14;
// BigInt (for large integers)
const big = 9007199254740991n;
// Boolean
const bool = true;
// Undefined
let undef; // undefined
// Null
const empty = null;
// Symbol (unique identifiers)
const sym = Symbol("description");
Key points:
- Primitives are immutable
- Passed by value
typeof null === "object"is a historical bug
1.2 Type Coercion
JavaScript implicitly converts types:
// String coercion
"5" + 3; // "53" (number → string)
"5" - 3; // 2 (string → number)
// Boolean coercion
Boolean(""); // false
Boolean("hello"); // true
Boolean(0); // false
Boolean([]); // true (!)
// Equality coercion
"5" == 5; // true (coerces)
"5" === 5; // false (strict)
Falsy values (8 total):
false, 0, -0, 0n, "", null, undefined, NaN
1.3 Equality Operators
// == (loose equality) - coerces types
null == undefined; // true
"1" == 1; // true
// === (strict equality) - no coercion
null === undefined; // false
"1" === 1; // false
// Object.is() - handles edge cases
Object.is(NaN, NaN); // true (NaN === NaN is false!)
Object.is(-0, 0); // false (0 === -0 is true!)
Rule: Always use === unless you have a specific reason not to.
2. Scope & Closures
2.1 Scope Types
// Global scope
var globalVar = "global";
function outer() {
// Function scope
var functionVar = "function";
if (true) {
// Block scope (let/const only)
let blockVar = "block";
const alsoBlock = "block";
var notBlock = "function"; // var ignores blocks!
}
}
2.2 Closures
A closure is a function that remembers its lexical scope:
function createCounter() {
let count = 0; // "closed over" variable
return {
increment() {
return ++count;
},
decrement() {
return --count;
},
getCount() {
return count;
},
};
}
const counter = createCounter();
counter.increment(); // 1
counter.increment(); // 2
counter.getCount(); // 2
Common use cases:
- Data privacy (module pattern)
- Function factories
- Partial application
- Memoization
2.3 var vs let vs const
// var - function scoped, hoisted, can redeclare
var x = 1;
var x = 2; // OK
// let - block scoped, hoisted (TDZ), no redeclare
let y = 1;
// let y = 2; // Error!
// const - like let, but can't reassign
const z = 1;
// z = 2; // Error!
// BUT: const objects are mutable
const obj = { a: 1 };
obj.a = 2; // OK
obj.b = 3; // OK
3. Functions & Execution
3.1 Call Stack
function first() {
console.log("first start");
second();
console.log("first end");
}
function second() {
console.log("second");
}
first();
// Output:
// "first start"
// "second"
// "first end"
Stack overflow example:
function infinite() {
infinite(); // No base case!
}
infinite(); // RangeError: Maximum call stack size exceeded
3.2 Hoisting
// Variable hoisting
console.log(a); // undefined (hoisted, not initialized)
var a = 5;
console.log(b); // ReferenceError (TDZ)
let b = 5;
// Function hoisting
sayHi(); // Works!
function sayHi() {
console.log("Hi!");
}
// Function expressions don't hoist
sayBye(); // TypeError
var sayBye = function () {
console.log("Bye!");
};
3.3 this Keyword
// Global context
console.log(this); // window (browser) or global (Node)
// Object method
const obj = {
name: "Alice",
greet() {
console.log(this.name); // "Alice"
},
};
// Arrow functions (lexical this)
const obj2 = {
name: "Bob",
greet: () => {
console.log(this.name); // undefined (inherits outer this)
},
};
// Explicit binding
function greet() {
console.log(this.name);
}
greet.call({ name: "Charlie" }); // "Charlie"
greet.apply({ name: "Diana" }); // "Diana"
const bound = greet.bind({ name: "Eve" });
bound(); // "Eve"
4. Event Loop & Async
4.1 Event Loop
console.log("1");
setTimeout(() => console.log("2"), 0);
Promise.resolve().then(() => console.log("3"));
console.log("4");
// Output: 1, 4, 3, 2
// Why? Microtasks (Promises) run before macrotasks (setTimeout)
Execution order:
- Synchronous code (call stack)
- Microtasks (Promise callbacks, queueMicrotask)
- Macrotasks (setTimeout, setInterval, I/O)
4.2 Callbacks
// Callback pattern
function fetchData(callback) {
setTimeout(() => {
callback(null, { data: "result" });
}, 1000);
}
// Error-first convention
fetchData((error, result) => {
if (error) {
console.error(error);
return;
}
console.log(result);
});
// Callback hell (avoid this!)
getData((data) => {
processData(data, (processed) => {
saveData(processed, (saved) => {
notify(saved, () => {
// 😱 Pyramid of doom
});
});
});
});
4.3 Promises
// Creating a Promise
const promise = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("Success!");
// or: reject(new Error("Failed!"));
}, 1000);
});
// Consuming Promises
promise
.then((result) => console.log(result))
.catch((error) => console.error(error))
.finally(() => console.log("Done"));
// Promise combinators
Promise.all([p1, p2, p3]); // All must succeed
Promise.allSettled([p1, p2]); // Wait for all, get status
Promise.race([p1, p2]); // First to settle
Promise.any([p1, p2]); // First to succeed
4.4 async/await
async function fetchUserData(userId) {
try {
const response = await fetch(`/api/users/${userId}`);
if (!response.ok) throw new Error("Failed to fetch");
const user = await response.json();
return user;
} catch (error) {
console.error("Error:", error);
throw error; // Re-throw for caller to handle
}
}
// Parallel execution
async function fetchAll() {
const [users, posts] = await Promise.all([
fetch("/api/users"),
fetch("/api/posts"),
]);
return { users, posts };
}
5. Functional Programming
5.1 Higher-Order Functions
Functions that take or return functions:
// Takes a function
const numbers = [1, 2, 3];
const doubled = numbers.map((n) => n * 2); // [2, 4, 6]
// Returns a function
function multiply(a) {
return function (b) {
return a * b;
};
}
const double = multiply(2);
double(5); // 10
5.2 Pure Functions
// Pure: same input → same output, no side effects
function add(a, b) {
return a + b;
}
// Impure: modifies external state
let total = 0;
function addToTotal(value) {
total += value; // Side effect!
return total;
}
// Impure: depends on external state
function getDiscount(price) {
return price * globalDiscountRate; // External dependency
}
5.3 map, filter, reduce
const users = [
{ name: "Alice", age: 25 },
{ name: "Bob", age: 30 },
{ name: "Charlie", age: 35 },
];
// map: transform each element
const names = users.map((u) => u.name);
// ["Alice", "Bob", "Charlie"]
// filter: keep elements matching condition
const adults = users.filter((u) => u.age >= 30);
// [{ name: "Bob", ... }, { name: "Charlie", ... }]
// reduce: accumulate into single value
const totalAge = users.reduce((sum, u) => sum + u.age, 0);
// 90
// Chaining
const result = users
.filter((u) => u.age >= 30)
.map((u) => u.name)
.join(", ");
// "Bob, Charlie"
5.4 Currying & Composition
// Currying: transform f(a, b, c) into f(a)(b)(c)
const curry = (fn) => {
return function curried(...args) {
if (args.length >= fn.length) {
return fn.apply(this, args);
}
return (...moreArgs) => curried(...args, ...moreArgs);
};
};
const add = curry((a, b, c) => a + b + c);
add(1)(2)(3); // 6
add(1, 2)(3); // 6
add(1)(2, 3); // 6
// Composition: combine functions
const compose =
(...fns) =>
(x) =>
fns.reduceRight((acc, fn) => fn(acc), x);
const pipe =
(...fns) =>
(x) =>
fns.reduce((acc, fn) => fn(acc), x);
const addOne = (x) => x + 1;
const double = (x) => x * 2;
const addThenDouble = compose(double, addOne);
addThenDouble(5); // 12 = (5 + 1) * 2
const doubleThenAdd = pipe(double, addOne);
doubleThenAdd(5); // 11 = (5 * 2) + 1
6. Objects & Prototypes
6.1 Prototypal Inheritance
// Prototype chain
const animal = {
speak() {
console.log("Some sound");
},
};
const dog = Object.create(animal);
dog.bark = function () {
console.log("Woof!");
};
dog.speak(); // "Some sound" (inherited)
dog.bark(); // "Woof!" (own method)
// ES6 Classes (syntactic sugar)
class Animal {
speak() {
console.log("Some sound");
}
}
class Dog extends Animal {
bark() {
console.log("Woof!");
}
}
6.2 Object Methods
const obj = { a: 1, b: 2 };
// Keys, values, entries
Object.keys(obj); // ["a", "b"]
Object.values(obj); // [1, 2]
Object.entries(obj); // [["a", 1], ["b", 2]]
// Shallow copy
const copy = { ...obj };
const copy2 = Object.assign({}, obj);
// Freeze (immutable)
const frozen = Object.freeze({ x: 1 });
frozen.x = 2; // Silently fails (or throws in strict mode)
// Seal (no add/delete, can modify)
const sealed = Object.seal({ x: 1 });
sealed.x = 2; // OK
sealed.y = 3; // Fails
delete sealed.x; // Fails
7. Modern JavaScript (ES6+)
7.1 Destructuring
// Array destructuring
const [first, second, ...rest] = [1, 2, 3, 4, 5];
// first = 1, second = 2, rest = [3, 4, 5]
// Object destructuring
const { name, age, city = "Unknown" } = { name: "Alice", age: 25 };
// name = "Alice", age = 25, city = "Unknown"
// Renaming
const { name: userName } = { name: "Bob" };
// userName = "Bob"
// Nested
const {
address: { street },
} = { address: { street: "123 Main" } };
7.2 Spread & Rest
// Spread: expand iterable
const arr1 = [1, 2, 3];
const arr2 = [...arr1, 4, 5]; // [1, 2, 3, 4, 5]
const obj1 = { a: 1 };
const obj2 = { ...obj1, b: 2 }; // { a: 1, b: 2 }
// Rest: collect remaining
function sum(...numbers) {
return numbers.reduce((a, b) => a + b, 0);
}
sum(1, 2, 3, 4); // 10
7.3 Modules
// Named exports
export const PI = 3.14159;
export function square(x) {
return x * x;
}
// Default export
export default class Calculator {}
// Importing
import Calculator, { PI, square } from "./math.js";
import * as math from "./math.js";
// Dynamic import
const module = await import("./dynamic.js");
7.4 Optional Chaining & Nullish Coalescing
// Optional chaining (?.)
const user = { address: { city: "NYC" } };
const city = user?.address?.city; // "NYC"
const zip = user?.address?.zip; // undefined (no error)
const fn = user?.getName?.(); // undefined if no method
// Nullish coalescing (??)
const value = null ?? "default"; // "default"
const zero = 0 ?? "default"; // 0 (not nullish!)
const empty = "" ?? "default"; // "" (not nullish!)
// Compare with ||
const value2 = 0 || "default"; // "default" (0 is falsy)
Quick Reference Card
| Concept | Key Point |
|---|---|
== vs === |
Always use === |
var vs let |
Prefer let/const |
| Closures | Function + lexical scope |
this |
Depends on how function is called |
| Event loop | Microtasks before macrotasks |
| Pure functions | Same input → same output |
| Prototypes | __proto__ → prototype chain |
?? vs || |
?? only checks null/undefined |