tutorial-5
Manage D&D 5e character progression with XP tracking, automatic leveling, HP increases, proficiency bonus progression, and spell slot advancement. This skill should be used when conducting combat encounters with character advancement, awarding experience points after victories, or managing character level-ups in the training arena.
When & Why to Use This Skill
This Claude skill provides a comprehensive D&D 5th Edition character progression system, automating complex RPG mechanics such as XP tracking, threshold-based leveling, and dynamic stat scaling. Designed as an educational blueprint for developers, it demonstrates advanced agentic concepts including threshold triggers, progressive complexity, and formula-based growth, making it an ideal reference for building stateful AI applications.
Use Cases
- Automated RPG Campaign Management: Streamline tabletop sessions by using the agent to handle XP awards, calculate level-up benefits (HP, proficiency, spell slots), and maintain character databases automatically.
- Educational Reference for AI Development: Use the skill's source code to learn how to implement 'threshold triggers' and 'calculated growth' patterns in AI agents, moving beyond simple chat to complex state management.
- Game Mechanics Prototyping: Rapidly test and balance character progression curves and combat encounters using the integrated bestiary and automated leveling scripts.
- Interactive Narrative Experiences: Integrate the skill into storytelling workflows to provide consistent, rule-based character growth within AI-driven text adventures.
| name | tutorial-5 |
|---|---|
| description | Manage D&D 5e character progression with XP tracking, automatic leveling, HP increases, proficiency bonus progression, and spell slot advancement. This skill should be used when conducting combat encounters with character advancement, awarding experience points after victories, or managing character level-ups in the training arena. |
D&D Character Progression System
Overview
Orchestrate D&D 5th Edition character advancement through experience points and leveling. Handle XP awards after combat victories, automatic level-ups when XP thresholds are reached, HP increases, proficiency bonus progression, and spell slot advancement. Progression follows 5e rules for XP thresholds (PHB p.15) and supports levels 1-20.
Available Scripts
Access seven Python scripts in the scripts/ directory:
- roll_dice.py - Dice rolling (from Tutorial 1)
- character.py - Character management with XP tracking (extended from Tutorial 4)
- bestiary.py - Monster database management
- equipment.py - Equipment and AC calculation
- spells.py - Spell database management
- combat.py - Combat mechanics with XP awards (extended from Tutorial 4)
- progression.py - NEW: Leveling logic, XP awards, threshold triggers
All scripts are located at: ~/.claude/skills/tutorial-5/scripts/
Character Progression System
Tutorial 5 introduces experience points and automatic leveling, teaching threshold triggers (automatic level-ups), progressive complexity (features unlock gradually), and calculated growth (stat increases follow formulas).
Core Mechanics
Experience Points (XP):
- Awarded after combat victories based on monster CR
- Accumulates over time (never resets)
- Tracked persistently in character database
Automatic Leveling:
- When XP >= threshold for next level → automatic level-up
- Can level up multiple times from a single large XP award
- Grants HP, proficiency bonus increases, spell slot upgrades
XP Awards by CR:
- CR 0: 10 XP (Rat)
- CR 1/4: 50 XP (Goblin, Skeleton)
- CR 1/2: 100 XP (Orc)
- CR 1: 200 XP (Dire Wolf)
- CR 2+: Scales up (450, 700, 1100, 1800 XP)
Level-Up Benefits
Each level grants specific benefits:
Hit Points: Gain average hit die + CON modifier
- Wizard (d6): +4 + CON per level
- Fighter (d10): +6 + CON per level
Proficiency Bonus: Increases at levels 5, 9, 13, 17
- Levels 1-4: +2
- Levels 5-8: +3
- Levels 9-12: +4
Spell Slots (casters only): Gain additional slots and access to higher-level spells
- Level 1: 2 × 1st-level
- Level 2: 3 × 1st-level
- Level 3: 4 × 1st-level, 2 × 2nd-level
- Level 4: 4 × 1st-level, 3 × 2nd-level
- Level 5: 4 × 1st-level, 3 × 2nd-level, 2 × 3rd-level
For complete progression rules and XP tables, see references/progression-rules.md
Combat Workflow with XP
Follow this workflow when conducting training arena combat with character progression:
Step 1: Seed Databases (First Time Only)
On first use, seed the databases:
python3 ~/.claude/skills/tutorial-5/scripts/bestiary.py seed
python3 ~/.claude/skills/tutorial-5/scripts/spells.py seed
Step 2: Check Character Equipment
Before combat, verify character has equipment:
python3 ~/.claude/skills/tutorial-5/scripts/equipment.py show CHARACTER_NAME
If no equipment found, equip starting gear:
python3 ~/.claude/skills/tutorial-5/scripts/equipment.py equip CHARACTER_NAME CLASS_NAME
Step 3: Start Combat
Initialize the combat encounter:
python3 ~/.claude/skills/tutorial-5/scripts/combat.py start CHARACTER_NAME MAX_CR
MAX_CR calculation: Use character_level / 4 as guideline.
This outputs JSON containing character stats (including current XP and level), monster stats (including CR), and initiative.
Parse JSON and display combat start state narratively. See Tutorial 4's references/narrative-guide.md for radio drama narrative style.
Step 4: Combat Loop
Execute turns in initiative order until end condition met.
Character Turn:
- Attack with weapon:
combat.py character-attack ... - Cast spell:
combat.py character-cast ... - Flee or surrender
Monster Turn:
- Monster attacks:
combat.py monster-attack ...
End Conditions:
- Monster HP ≤ 0: Victory
- Character HP ≤ 0: Defeat
- Character fled: Escaped
- Character surrendered: Defeat
See Tutorial 4 for detailed combat mechanics.
Step 5: End Combat and Award XP
When combat ends, call end combat with monster CR for XP award:
python3 ~/.claude/skills/tutorial-5/scripts/combat.py end CHARACTER_NAME OUTCOME --monster-cr CR_VALUE
OUTCOME: victory, defeat, or fled
--monster-cr: Monster's CR (e.g., 0.25 for Goblin, 0.5 for Orc)
On victory:
- Character healed to full HP
- XP awarded based on monster CR
- Automatic level-up if XP threshold reached
- Spell slots restored
Example:
python3 scripts/combat.py end Bob victory --monster-cr 0.25
# ✓ Victory! Bob has been fully healed.
# ✓ Awarded 50 XP to Bob
# Total XP: 250 → 300
#
# 🎉 LEVEL UP! Bob is now level 2!
# Levels gained: 1
# HP increased: 11 → 20 (+9)
# Proficiency bonus: +2
# XP to next level: 600
On defeat or fled:
- No XP awarded
- Fled grants healing, defeat does not
Progression Commands Reference
Award XP Manually
Manually award XP for quest rewards or special achievements:
python3 ~/.claude/skills/tutorial-5/scripts/progression.py award CHARACTER_NAME XP_AMOUNT
Example:
python3 scripts/progression.py award Bob 150
# ✓ Awarded 150 XP to Bob
# Total XP: 0 → 150
# XP to level 2: 150 more needed
If the XP award crosses a level threshold, automatic level-up occurs with full benefits display.
View XP Requirements
Display XP thresholds for all levels:
python3 ~/.claude/skills/tutorial-5/scripts/progression.py xp-table
Shows:
- Total XP required for each level (1-20)
- XP needed from previous level
- D&D 5e standard progression
View CR XP Awards
Display XP awarded for each Challenge Rating:
python3 ~/.claude/skills/tutorial-5/scripts/progression.py cr-xp
Shows XP earned for defeating monsters of each CR.
View Character Stats
Display character info including current XP and progress to next level:
python3 ~/.claude/skills/tutorial-5/scripts/character.py show CHARACTER_NAME
Output includes:
Bob (Fighter, Level 2)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
XP: 350/900 (need 550 more)
STR: 16 (+3)
DEX: 12 (+1)
...
HP: 20/20
Proficiency: +2
Narrative Style
Continue using the radio drama narrative style from Tutorial 4 for combat. See Tutorial 4's references/narrative-guide.md for detailed guidance.
Level-Up Narrative: When characters level up, narrate it dramatically:
🎉 LEVEL UP! 🎉
Bob's victories in the arena have forged him into a stronger warrior!
The training master nods approvingly as Bob demonstrates his newfound prowess.
He feels power surge through his body:
• Muscles strengthen, endurance increases (+9 HP)
• Technique refines, strikes land more accurately (+2 proficiency)
• Ready to face greater challenges!
Bob stands tall, no longer a novice but a proven combatant. The arena
awaits his next battle.
Match the narrative tone to the magnitude of the level-up (level 2 vs. level 5 major power spike).
XP Thresholds (Quick Reference)
| Level | Total XP | From Prev | Goblin Fights (CR 1/4, 50 XP) |
|---|---|---|---|
| 1 | 0 | — | Starting level |
| 2 | 300 | +300 | 6 fights |
| 3 | 900 | +600 | 12 more fights |
| 4 | 2,700 | +1,800 | 36 more fights |
| 5 | 6,500 | +3,800 | 76 more fights |
Progression slows dramatically at higher levels. Consider fighting higher CR monsters for faster advancement.
Important Notes
- Database location:
~/.claude/data/dnd-dm.db - XP accumulates: Never resets, even after level-up
- Multiple level-ups: Single large XP award can grant multiple levels
- Full heal on level-up: Character restored to new max HP
- Spell slots refresh: All spell slots restored when leveling
- No XP for defeat/fled: Only victories grant XP
- Character persistence: XP and level tracked across sessions
Error Handling
Handle these common scenarios:
- Character not found: Suggest using
character.py list - No equipment: Auto-equip starting gear
- Bestiary/spells empty: Run seed commands
- Invalid CR: Check monster CR from
startcommand JSON output - Max level (20): No more XP needed, celebrate achievement!
Reference Documentation
For detailed information on specific topics, see:
references/progression-rules.md- Complete XP tables, level-up benefits, progression strategy, threshold triggers, and calculated growth formulas- Tutorial 4's
references/narrative-guide.md- Radio drama combat narrative (still applicable) - Tutorial 4's
references/spell-mechanics.md- Spellcasting system details - Tutorial 4's
references/dnd-5e-rules.md- D&D 5e combat rules
Load these references as needed when conducting combat encounters with character progression.
Skill Concepts Taught
Tutorial 5 demonstrates three key skill-building concepts:
1. Threshold Triggers
Automatic events fire when a value crosses a threshold. When XP >= threshold → level-up happens automatically without manual intervention.
Real-world applications:
- Alert systems (temperature > 100°F → trigger alarm)
- Subscription tiers (usage exceeds limit → upgrade tier)
- Achievement systems (score threshold → unlock badge)
2. Progressive Complexity
Features unlock gradually as the system advances. Early levels come quickly with basic improvements, later levels take longer and grant more significant upgrades.
Real-world applications:
- SaaS product tiers (features unlock with higher plans)
- Learning systems (advanced features after basic mastery)
- Game progression (abilities unlock over time)
3. Calculated Growth
Growth follows deterministic formulas, not arbitrary values. Every stat increase is predictable based on class, level, and ability scores.
Real-world applications:
- Pricing calculators (base + usage × rate)
- Performance metrics (response time based on load formula)
- Financial modeling (compound interest calculations)