voice-channel-uwd

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Voice Channel UWD Skill

1stars🔀2forks📁View on GitHub🕐Updated Jan 9, 2026

When & Why to Use This Skill

This Claude skill provides a sophisticated categorical framework for modeling and managing real-time voice communication using Undirected Wiring Diagrams (UWD). By applying mathematical principles such as GF(3) conservation and the Arena protocol, it ensures balanced audio flows, precise participant state management (Speaking, Listening, Muted), and seamless integration between distributed message brokers like NATS and local audio hardware.

Use Cases

  • Architecting high-reliability multi-user voice chat systems with mathematically guaranteed state consistency and audio mixing logic.
  • Integrating distributed messaging systems (NATS) with virtual audio drivers (WhiteHole) to create scalable, low-latency communication infrastructure.
  • Modeling complex collaborative environments where participant roles and audio contributions must follow strict compositional rules.
  • Developing automated audio routing and monitoring tools that utilize color-coded stream identification for real-time diagnostic feedback.
namevoice-channel-uwd
descriptionVoice Channel UWD Skill
version1.0.0

Voice Channel UWD Skill

Status: ✅ Production Ready
Trit: 0 (ERGODIC - balanced flow between play/coplay)
Principle: Voice communication as undirected wiring diagram with GF(3) conservation
Source: plurigrid/VoiceChannelUWD.jl + UnwiringDiagrams.jl + Arena Protocol


Overview

Voice Channel UWD models real-time voice communication using the categorical framework of undirected wiring diagrams:

┌─────────────────────────────────────────────────────────────────────┐
│                    VOICE CHANNEL AS UWD                             │
├─────────────────────────────────────────────────────────────────────┤
│                                                                     │
│   ┌──────────┐     ┌──────────┐     ┌──────────┐                   │
│   │ 🔊 Alice │     │ 👂 Bob   │     │ 🔇 Carol │   ← Boxes         │
│   │ trit: +1 │     │ trit: 0  │     │ trit: -1 │     (Participants) │
│   │ #D82626  │     │ #26D826  │     │ #2626D8  │                    │
│   └────┬─────┘     └────┬─────┘     └────┬─────┘                   │
│        │                │                │                          │
│        └───────────┬────┴────┬───────────┘                          │
│                    │         │                                      │
│              ┌─────┴─────────┴─────┐                                │
│              │   JUNCTION          │  ← Audio Mix Point             │
│              │   oapply = colimit  │    (Shared State)              │
│              └─────────────────────┘                                │
│                       │                                             │
│               ┌───────┴───────┐                                     │
│               │ OUTER PORTS   │  ← External I/O                     │
│               │ 🎙️ Record     │    (WhiteHole/NATS)                  │
│               │ 📡 Stream     │                                     │
│               └───────────────┘                                     │
│                                                                     │
│   GF(3) Conservation: (+1) + (0) + (-1) = 0 ✓                      │
└─────────────────────────────────────────────────────────────────────┘

Categorical Mapping

Voice Concept UWD Concept Categorical Role
Participant Box ResourceSharer with audio state
Speaking (+1) Port out Generative contribution
Listening (0) Port in/out Neutral transport
Muted (-1) No contribution Observation only
Audio Mix Junction Pushout gluing shared state
oapply Composition Colimit of audio streams
Play Forward pass Arena: Ω × X → Y
Coplay Backward pass Arena: Ω × X × R → ℧ × S

Core Components

1. VoiceChannelUWD.jl

Core undirected wiring diagram model:

using VoiceChannelUWD

# Create channel with 3 participants (GF(3) balanced)
channel = create_voice_uwd("room-1", ["alice", "bob", "charlie"])

# Compose audio via oapply (colimit)
mixed_audio = oapply_voice(channel)

# Arena play/coplay
play_result = voice_play(channel, "alice")
coplay_result = voice_coplay(channel, "alice", mixed_audio, feedback)

2. VoiceChannelNATS.jl

NATS message broker integration:

using VoiceChannelNATS

# Connect to NATS
client = NATSVoiceClient(channel, "alice")
connect!(client)

# Publish audio (play)
publish_audio(client, audio_frame)

# Subscribe to mixed audio (coplay)
subscribe_coplay!(client) do msg, feedback
    # Deliver to speakers
end

NATS Topics:

plurigrid.voice.{channel}.play.{participant}     # Outbound audio
plurigrid.voice.{channel}.coplay.{participant}   # Inbound mixed
plurigrid.voice.{channel}.peers                  # Peer discovery
plurigrid.voice.{channel}.meta                   # Channel metadata

3. VoiceChannelWhiteHole.jl

macOS virtual audio driver binding:

using VoiceChannelWhiteHole

# Create WhiteHole binding
binding = create_whitehole_binding(channel, "alice")

# Start audio I/O
start_input!(binding)   # Microphone → Channel
start_output!(binding)  # Channel → Speakers

# Color-tagged stream mixing
result = mix_colored_streams(streams)

Stream Colors:

  • Hue 0-120°: PLUS (+1) speaking streams
  • Hue 120-240°: ERGODIC (0) transport streams
  • Hue 240-360°: MINUS (-1) monitoring streams

GF(3) Trit Assignment

State Trit Color Meaning
SPEAKING +1 #D82626 (Red) Generative - producing audio
LISTENING 0 #26D826 (Green) Ergodic - processing/routing
MUTED -1 #2626D8 (Blue) Observation - silent consume

Conservation Law:

∀ channel: Σ participant.trit ≡ 0 (mod 3)

Arena Protocol

From Capucci et al. "Parametrised Lenses":

Arena A_G : Lens_{(Ω,℧)}(X,S)(Y,R)

where:
  Ω = Π_{p∈P} {speaking, listening, muted}  (strategy profiles)
  ℧ = Π_{p∈P} ℝ                              (latency/quality)
  X = audio buffer states
  S = listening buffer costates
  Y = mixed audio output
  R = quality feedback

Play:   play_A : Ω × X → Y      (participant → channel)
Coplay: coplay_A : Ω × X × R → ℧ × S  (channel → participant)

Commands

# Run voice session demo
julia plurigrid/VoiceChannelUWD.jl

# Run NATS-integrated session
julia plurigrid/VoiceChannelNATS.jl

# Run WhiteHole audio session
julia plurigrid/VoiceChannelWhiteHole.jl

# Create voice channel
just voice-channel create room-1 alice bob charlie

# Join voice channel
just voice-channel join room-1 --as alice

# Check GF(3) balance
just voice-channel gf3-check room-1

Integration with Existing Skills

unwiring-arena

# Voice channel uses same Play/Coplay protocol
using UnwiringArena

arena = VoiceArena(channel)
arena_step!(arena)  # Full play/coplay cycle

oapply-colimit

# Audio mixing IS oapply
using AlgebraicDynamics

# Each participant is a ResourceSharer
participants = [ResourceSharer([:audio], produce_fn) for p in channel]

# Mix via colimit
mixed = oapply(voice_uwd, participants)

gay-mcp

# Deterministic color assignment
using Gay

color = gay_color(participant.seed)
trit = color_to_trit(color)

Mathematical Foundation

Undirected Wiring Diagram

UWD = (B, J, π: P → J, ρ: P → B, O, o: O → J)

where:
  B = set of boxes (participants)
  J = set of junctions (mix points)
  P = set of ports (audio in/out)
  O = outer ports (external I/O)

oapply as Colimit

function oapply(d::UndirectedWiringDiagram, xs::Vector{ResourceSharer})
    # 1. Coproduct of state spaces (all audio buffers)
    S = coproduct((FinSet ∘ nstates).(xs))
    
    # 2. Pushout identifies shared at junctions (audio mixing)
    S′ = pushout(portmap, junctions)
    
    # 3. Induced dynamics sum at junctions
    return ResourceSharer(induced_interface, sum_dynamics)
end

GF(3) Conservation

For any voice channel with n participants:
  
  1. Assign trits: trit(pᵢ) ∈ {-1, 0, +1}
  2. Conservation: Σᵢ trit(pᵢ) ≡ 0 (mod 3)
  3. If n = 3k: assign k each of {-1, 0, +1}
  4. If n ≠ 3k: some participants must share trit

GF(3) Triads

voice-channel-uwd (0) ⊗ gay-mcp (+1) ⊗ temporal-coalgebra (-1) = 0 ✓
voice-channel-uwd (0) ⊗ oapply-colimit (+1) ⊗ sheaf-cohomology (-1) = 0 ✓
unwiring-arena (0) ⊗ voice-channel-uwd (0) ⊗ bisimulation-game (0) = 0 ✓

Example Session

═══════════════════════════════════════════════════════════════
  Voice Session via NATS + UWD
═══════════════════════════════════════════════════════════════

[1] Created voice channel: demo-room
    Participants: alice, bob, charlie

[2] Created NATS client for: alice

[3] Connected to NATS: nats://nonlocal.info:4222

[4] Announced presence

[5] Registered coplay callback

[6] Running play/coplay loop (9 frames):
    Frame 1: play=1, GF(3)=0 ✓
    Frame 2: play=1, GF(3)=0 ✓
    Frame 3: play=1, GF(3)=0 ✓
    ...

[7] Final GF(3) conservation check:
    Accumulator: 0
    Mod 3: 0
    Balanced: true

[8] Left channel

✓ Voice session complete

References


Skill Name: voice-channel-uwd
Type: Real-time Communication / Compositional Audio
Trit: 0 (ERGODIC)
Color: #26D826 (Green)
Principle: Voice as categorical composition with GF(3) conservation

Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

Graph Theory

  • networkx [○] via bicomodule
    • Universal graph hub

Bibliography References

  • general: 734 citations in bib.duckdb

Cat# Integration

This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:

Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826

GF(3) Naturality

The skill participates in triads satisfying:

(-1) + (0) + (+1) ≡ 0 (mod 3)

This ensures compositional coherence in the Cat# equipment structure.