drag-and-drop
Implement drag and drop using @atlaskit/pragmatic-drag-and-drop. Use when implementing sortable lists, reorderable items, kanban boards, or any drag-drop interactions. Covers draggable setup, drop targets, edge detection, drag previews, and critical state management patterns to avoid performance issues.
When & Why to Use This Skill
This Claude skill enables developers to implement high-performance drag-and-drop (DnD) interfaces using @atlaskit/pragmatic-drag-and-drop. It solves critical UI development challenges such as reordering list items, managing complex drag states without performance lag, and implementing precise edge detection for drop indicators. By providing optimized React patterns and boilerplate code, it ensures smooth user interactions and efficient state management in modern web applications.
Use Cases
- Creating sortable lists and reorderable grid items with smooth animations and precise drop indicators.
- Developing Kanban boards or task management systems that require dragging items between multiple columns or containers.
- Implementing complex UI layouts where users need to reorder dashboard widgets, sidebar navigation elements, or file structures.
- Optimizing React performance in DnD interactions by utilizing refs for volatile state to prevent unnecessary component re-renders during drag movements.
- Building custom drag previews and accessible drag handles for enhanced user experience and accessibility compliance.
| name | drag-and-drop |
|---|---|
| description | Implement drag and drop using @atlaskit/pragmatic-drag-and-drop. Use when implementing sortable lists, reorderable items, kanban boards, or any drag-drop interactions. Covers draggable setup, drop targets, edge detection, drag previews, and critical state management patterns to avoid performance issues. |
Drag and Drop with Pragmatic DnD
This project uses @atlaskit/pragmatic-drag-and-drop for drag-and-drop functionality.
Required Imports
import { combine } from "@atlaskit/pragmatic-drag-and-drop/combine"
import {
draggable,
dropTargetForElements,
type ElementDropTargetEventBasePayload,
} from "@atlaskit/pragmatic-drag-and-drop/element/adapter"
import { pointerOutsideOfPreview } from "@atlaskit/pragmatic-drag-and-drop/element/pointer-outside-of-preview"
import { setCustomNativeDragPreview } from "@atlaskit/pragmatic-drag-and-drop/element/set-custom-native-drag-preview"
import {
attachClosestEdge,
type Edge,
extractClosestEdge,
} from "@atlaskit/pragmatic-drag-and-drop-hitbox/closest-edge"
import { DropIndicator } from "@atlaskit/pragmatic-drag-and-drop-react-drop-indicator/box"
Critical Pattern: Refs for Volatile State
NEVER put volatile drag state in useEffect dependencies. This causes handlers to re-register on every state change.
// BAD - re-registers handlers on every edge change
const [closestEdge, setClosestEdge] = useState<Edge | null>(null)
useEffect(() => {
// ...handlers using closestEdge
}, [closestEdge]) // Re-runs on every drag movement!
// GOOD - use ref + useCallback for volatile state
const [closestEdge, setClosestEdge] = useState<Edge | null>(null)
const closestEdgeRef = useRef<Edge | null>(null)
// Wrap in useCallback for lint compliance (exhaustive-deps)
const updateClosestEdge = useCallback((edge: Edge | null) => {
closestEdgeRef.current = edge
setClosestEdge(edge) // Still update state for rendering
}, [])
useEffect(() => {
// ...handlers read closestEdgeRef.current instead
}, [/* stable deps */, updateClosestEdge]) // Include updateClosestEdge
Import useCallback:
import { useCallback, useEffect, useRef, useState } from "react"
Basic Draggable Item Pattern
function DraggableItem({ item, index, instanceId, onDrop }) {
const ref = useRef<HTMLDivElement>(null)
const dragHandleRef = useRef<HTMLButtonElement>(null)
const [isDragging, setIsDragging] = useState(false)
const [closestEdge, setClosestEdge] = useState<Edge | null>(null)
const closestEdgeRef = useRef<Edge | null>(null)
const updateClosestEdge = useCallback((edge: Edge | null) => {
closestEdgeRef.current = edge
setClosestEdge(edge)
}, [])
useEffect(() => {
const element = ref.current
const dragHandle = dragHandleRef.current
if (!element || !dragHandle) return
const itemData = { id: item.id, index, instanceId }
return combine(
draggable({
element: dragHandle,
getInitialData: () => itemData,
onDragStart: () => setIsDragging(true),
onDrop: () => setIsDragging(false),
onGenerateDragPreview({ nativeSetDragImage }) {
setCustomNativeDragPreview({
nativeSetDragImage,
getOffset: pointerOutsideOfPreview({ x: "16px", y: "8px" }),
render({ container }) {
const preview = document.createElement("div")
preview.style.cssText = `
background: hsl(var(--background));
border: 2px solid hsl(var(--border));
border-radius: 6px;
padding: 8px 12px;
font-size: 14px;
color: hsl(var(--foreground));
box-shadow: 0 2px 8px rgba(0,0,0,0.15);
`
preview.textContent = item.label
container.appendChild(preview)
},
})
},
}),
dropTargetForElements({
element,
canDrop: ({ source }) =>
source.data.instanceId === instanceId && source.data.index !== index,
getData({ input }) {
return attachClosestEdge(itemData, {
element,
input,
allowedEdges: ["top", "bottom"],
})
},
onDrag({ source, self }: ElementDropTargetEventBasePayload) {
if (source.data.index === index) {
updateClosestEdge(null)
return
}
const edge = extractClosestEdge(self.data)
const sourceIndex = source.data.index
if (typeof sourceIndex !== "number") return
// Hide indicator when it would be redundant
const isItemBeforeSource = index === sourceIndex - 1
const isItemAfterSource = index === sourceIndex + 1
const isDropIndicatorHidden =
(isItemBeforeSource && edge === "bottom") ||
(isItemAfterSource && edge === "top")
updateClosestEdge(isDropIndicatorHidden ? null : edge)
},
onDragLeave: () => updateClosestEdge(null),
onDrop({ source }) {
const sourceIndex = source.data.index
if (typeof sourceIndex === "number" && sourceIndex !== index) {
const edge = closestEdgeRef.current // Read from ref!
const targetIndex = edge === "top" ? index : index + 1
const adjustedTargetIndex =
sourceIndex < targetIndex ? targetIndex - 1 : targetIndex
onDrop(sourceIndex, adjustedTargetIndex)
}
updateClosestEdge(null)
},
}),
)
}, [item.id, item.label, index, instanceId, onDrop, updateClosestEdge])
return (
<div ref={ref} className="relative">
{closestEdge && <DropIndicator edge={closestEdge} gap="2px" />}
<div className={isDragging ? "opacity-50" : ""}>
<button ref={dragHandleRef} type="button" aria-label="Drag to reorder">
<GripVertical />
</button>
{/* Item content */}
</div>
</div>
)
}
Instance ID for Multiple Lists
Use Symbol to scope drag operations to a single list:
function SortableList({ items }) {
const [instanceId] = useState(() => Symbol("list"))
// Pass instanceId to each item
}
Reorder Handler
const handleDrop = async (sourceIndex: number, targetIndex: number) => {
const newItems = [...items]
const [movedItem] = newItems.splice(sourceIndex, 1)
if (movedItem) {
newItems.splice(targetIndex, 0, movedItem)
const updated = newItems.map((item, i) => ({ ...item, position: i }))
setItems(updated) // Optimistic update
await saveOrder(updated) // Persist
}
}
Checklist
- Refs for volatile state (closestEdge, etc.)
- Wrap updateClosestEdge in useCallback (lint compliance)
- Include updateClosestEdge in useEffect deps
- Instance ID for list scoping
- Drop indicator with edge detection
- Custom drag preview
- Optimistic UI updates