guile-goblins-hoot
Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme.
When & Why to Use This Skill
This Claude skill integrates the Spritely Goblins distributed actor system with the Hoot WebAssembly compiler to enable secure, capability-based programming in Guile Scheme. It provides a sophisticated framework for architecting portable cognitive agents and decentralized systems, utilizing bidirectional promise pipelining and active inference principles to ensure secure, scalable, and cross-platform agentic behavior.
Use Cases
- Architecting secure distributed systems using capability-based security (ocaps) to enforce fine-grained access control and prevent unauthorized interactions between actors.
- Developing portable cognitive agents in Guile Scheme and compiling them to WebAssembly (WASM) for seamless deployment across browsers, servers, and edge devices.
- Implementing high-performance asynchronous communication models using bidirectional promise pipelining to handle complex distributed computations.
- Designing autonomous agent behaviors based on Active Inference and Markov blankets, allowing agents to maintain internal belief models and interact with their environment through defined perceptual boundaries.
| name | guile-goblins-hoot |
|---|---|
| description | Spritely Goblins distributed actor system with Hoot WebAssembly compiler. Secure capability-based programming in Guile Scheme. |
| version | 1.0.0 |
Guile Goblins Hoot Skill
Trit: +1 (PLUS - generative distributed computation) Foundation: Goblins + Hoot WASM + ocaps
bmorphism Contributions
"all is bidirectional" — @bmorphism, Play/Coplay gist
Portable Cognitive Agents: Hoot compiles Goblins actors to WebAssembly, enabling the same cognitive agent to run anywhere — browser, server, embedded, blockchain. This portability embodies the "next trillion minds" vision.
Bidirectional Actor Communication: The Goblins <- operator implements bidirectional promise pipelining — the caller becomes a listener for the response. This aligns with bmorphism's Play/Coplay pattern where every action generates perception.
Active Inference Actors: Each Goblins actor implements Active Inference in String Diagrams at the micro level:
- bcom (become) → update internal model (belief)
- methods → available actions
- vat → Markov blanket (perceptual boundary)
Core Concept
Goblins provides:
- Capability-secure actors
- Distributed vat model
- Promise pipelining
- Hoot compiles Scheme to WASM
Goblins Basics
(use-modules (goblins) (goblins actor-lib))
;; Define a counter actor
(define (^counter bcom [count 0])
(define (inc)
(bcom (^counter bcom (+ count 1))))
(define (get) count)
(methods
[inc inc]
[get get]))
;; Spawn and use
(define counter (spawn ^counter))
(<- counter 'inc)
(<- counter 'get) ; => 1
Hoot WASM
;; Compile to WebAssembly
(use-modules (hoot compile))
(compile-file "program.scm" #:output "program.wasm")
GF(3) Integration
(define (trit-from-capability cap)
(cond
[(verifier? cap) -1] ; MINUS: verification cap
[(observer? cap) 0] ; ERGODIC: observation cap
[(actor? cap) +1])) ; PLUS: action cap
Canonical Triads
geiser-chicken (-1) ⊗ sicp (0) ⊗ guile-goblins-hoot (+1) = 0 ✓
interaction-nets (-1) ⊗ chemical-abstract-machine (0) ⊗ guile-goblins-hoot (+1) = 0 ✓
Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
Graph Theory
- networkx [○] via bicomodule
- Universal graph hub
Bibliography References
general: 734 citations in bib.duckdb
Cat# Integration
This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:
Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826
GF(3) Naturality
The skill participates in triads satisfying:
(-1) + (0) + (+1) ≡ 0 (mod 3)
This ensures compositional coherence in the Cat# equipment structure.