haptics

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Use when adding haptic feedback for user confirmations (button presses, toggles, purchases), error notifications, or custom tactile patterns (Core Haptics). Covers UIFeedbackGenerator and CHHapticEngine patterns.

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When & Why to Use This Skill

This Claude skill specializes in the implementation of haptic feedback for iOS applications, covering both simple UIFeedbackGenerator patterns and complex Core Haptics (CHHapticEngine) configurations. It helps developers enhance mobile user experiences by providing tactile confirmation for actions, system alerts, and custom sensory patterns, ensuring best practices in performance, battery life, and accessibility.

Use Cases

  • Implementing tactile confirmation for successful user transactions, such as in-app purchases, form submissions, or secure logins.
  • Creating custom, high-fidelity vibration patterns for immersive gaming experiences or media playback using Core Haptics and AHAP files.
  • Enhancing UI accessibility and engagement by adding subtle physical feedback to interactive elements like toggles, sliders, and pickers.
  • Designing distinct haptic notification patterns to alert users of errors, warnings, or critical system state changes without relying solely on audio or visual cues.
namehaptics
descriptionUse when adding haptic feedback for user confirmations (button presses, toggles, purchases), error notifications, or custom tactile patterns (Core Haptics). Covers UIFeedbackGenerator and CHHapticEngine patterns.

Haptics

Haptic feedback provides tactile confirmation of user actions and system events. When designed thoughtfully, haptics transform interfaces from functional to delightful.

Overview

Haptics should enhance interactions, not dominate them. The core principle: haptic feedback is like sound design—every haptic should have purpose (confirmation, error, warning), timing (immediate or delayed), and restraint (less is more).

Reference Loading Guide

ALWAYS load reference files if there is even a small chance the content may be required. It's better to have the context than to miss a pattern or make a mistake.

Reference Load When
UIFeedbackGenerator Using simple impact/selection/notification haptics
Core Haptics Creating custom patterns with CHHapticEngine
AHAP Patterns Working with Apple Haptic Audio Pattern files
Design Principles Applying Causality, Harmony, Utility framework

Core Workflow

  1. Choose complexity level: Simple (UIFeedbackGenerator) vs Custom (Core Haptics)
  2. For simple haptics: Use UIImpactFeedbackGenerator, UISelectionFeedbackGenerator, or UINotificationFeedbackGenerator
  3. For custom patterns: Create CHHapticEngine, define CHHapticEvents, build CHHapticPattern
  4. Prepare before triggering: Call prepare() to reduce latency
  5. Apply design principles: Ensure Causality (timing), Harmony (multimodal), Utility (meaningful)

System Requirements

  • iOS 10+ for UIFeedbackGenerator
  • iOS 13+ for Core Haptics (CHHapticEngine)
  • iPhone 8+ for Core Haptics hardware support
  • Physical device required - haptics cannot be tested in Simulator

Common Mistakes

  1. Haptic feedback on every action — Every button doesn't need haptics. Reserve haptics for critical confirmations (purchase, delete, settings change). Over-haptics are annoying and drain battery.

  2. Triggering haptics on main thread blocks — Long haptic patterns can freeze UI briefly. Use background threads or async for Core Haptics prepare() calls to prevent jank.

  3. Haptic without audio/visual feedback — Relying ONLY on haptics means deaf or deaf-blind users miss feedback. Always pair haptics with sound or visual response.

  4. Ignoring haptic settings — Some users disable haptics system-wide. Check UIFeedbackGenerator.isHapticFeedbackEnabled before triggering. Graceful degradation is required.

  5. AHAP file errors silently — Invalid AHAP files fail silently without errors. Test with Xcode's haptic designer and validate file syntax before shipping.

  6. Forgetting battery impact — Continuous haptic patterns (progress bars, loading states) drain battery fast. Use haptics for state changes only, not ongoing feedback.