ios-development

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iOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guidelines.

⭐0stars🔀0forks📁View on GitHub🕐Updated Jan 5, 2026⬇️3downloads

When & Why to Use This Skill

This Claude skill serves as a comprehensive development companion for the Apple ecosystem, specializing in iOS, iPadOS, and tvOS application building. It provides expert-level guidance on Swift programming, modern SwiftUI frameworks, and legacy UIKit integration. By incorporating Apple's Human Interface Guidelines (HIG) and modern concurrency patterns, it helps developers accelerate the creation of performant, native, and aesthetically pleasing applications while ensuring best practices in data persistence, networking, and testing.

Use Cases

  • Rapid Prototyping: Quickly generating boilerplate code for SwiftUI views, navigation stacks, and state management to kickstart new app features.
  • Legacy Migration: Refactoring older UIKit-based components into modern SwiftUI implementations or managing interoperability between the two frameworks.
  • Data Layer Implementation: Architecting robust data persistence solutions using SwiftData or Core Data, including model definitions and fetch requests.
  • HIG Compliance: Ensuring UI/UX designs meet Apple's Human Interface Guidelines for touch targets, safe areas, and platform-specific layouts (e.g., iPadOS Split Views).
  • Asynchronous Networking: Implementing modern concurrency with async/await for URLSession data fetching and JSON decoding to ensure responsive user interfaces.
  • Quality Assurance: Writing unit and UI tests using XCTest to validate app logic and navigation flows before App Store submission.
nameios-development
descriptioniOS, iPadOS, and tvOS development with Swift, SwiftUI, and UIKit. Use when building Apple platform apps, implementing iOS-specific features, or following Apple Human Interface Guidelines.

iOS/iPadOS/tvOS Development

Comprehensive guide for building native Apple platform applications.

Platforms Covered

Platform Minimum Target Current
iOS iOS 15.0+ iOS 17+
iPadOS iPadOS 15.0+ iPadOS 17+
tvOS tvOS 15.0+ tvOS 17+
watchOS watchOS 8.0+ watchOS 10+

SwiftUI (Preferred for New Projects)

Basic Structure

import SwiftUI

@main
struct MyApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
    }
}

struct ContentView: View {
    @State private var count = 0

    var body: some View {
        VStack(spacing: 20) {
            Text("Count: \(count)")
                .font(.largeTitle)

            Button("Increment") {
                count += 1
            }
            .buttonStyle(.borderedProminent)
        }
        .padding()
    }
}

State Management

// Local state
@State private var text = ""

// Binding (child components)
@Binding var isPresented: Bool

// Observable object
@StateObject private var viewModel = MyViewModel()
@ObservedObject var viewModel: MyViewModel

// Environment
@Environment(\.dismiss) private var dismiss
@Environment(\.colorScheme) private var colorScheme
@EnvironmentObject var appState: AppState

// App Storage (UserDefaults)
@AppStorage("username") private var username = ""

Modern Concurrency

// Async/await
func fetchData() async throws -> [Item] {
    let url = URL(string: "https://api.example.com/items")!
    let (data, _) = try await URLSession.shared.data(from: url)
    return try JSONDecoder().decode([Item].self, from: data)
}

// In View
.task {
    do {
        items = try await fetchData()
    } catch {
        errorMessage = error.localizedDescription
    }
}

// Main actor for UI updates
@MainActor
class ViewModel: ObservableObject {
    @Published var items: [Item] = []

    func load() async {
        items = try? await fetchData()
    }
}
// NavigationStack with typed destinations
struct ContentView: View {
    @State private var path = NavigationPath()

    var body: some View {
        NavigationStack(path: $path) {
            List(items) { item in
                NavigationLink(value: item) {
                    Text(item.name)
                }
            }
            .navigationDestination(for: Item.self) { item in
                DetailView(item: item)
            }
        }
    }
}

Lists and Grids

// Modern List
List {
    ForEach(items) { item in
        ItemRow(item: item)
    }
    .onDelete(perform: delete)
    .onMove(perform: move)
}
.listStyle(.insetGrouped)
.searchable(text: $searchText)
.refreshable {
    await refresh()
}

// LazyVGrid
LazyVGrid(columns: [
    GridItem(.adaptive(minimum: 150))
]) {
    ForEach(items) { item in
        ItemCard(item: item)
    }
}

UIKit (Legacy/Complex UI)

View Controller Lifecycle

class MyViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        setupUI()
    }

    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        // About to appear
    }

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        // Fully visible
    }
}

Auto Layout

// Programmatic constraints
NSLayoutConstraint.activate([
    label.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20),
    label.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 16),
    label.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -16)
])

Data Persistence

Core Data

// Model
@objc(Item)
public class Item: NSManagedObject {
    @NSManaged public var id: UUID
    @NSManaged public var name: String
    @NSManaged public var createdAt: Date
}

// Fetch
@FetchRequest(
    sortDescriptors: [NSSortDescriptor(keyPath: \Item.createdAt, ascending: false)],
    animation: .default
)
private var items: FetchedResults<Item>

SwiftData (iOS 17+)

@Model
class Item {
    var id: UUID
    var name: String
    var createdAt: Date

    init(name: String) {
        self.id = UUID()
        self.name = name
        self.createdAt = Date()
    }
}

// In View
@Query(sort: \Item.createdAt, order: .reverse)
private var items: [Item]

@Environment(\.modelContext) private var modelContext

func addItem() {
    let item = Item(name: "New Item")
    modelContext.insert(item)
}

Keychain

// Store sensitive data
import Security

func saveToKeychain(key: String, data: Data) throws {
    let query: [String: Any] = [
        kSecClass as String: kSecClassGenericPassword,
        kSecAttrAccount as String: key,
        kSecValueData as String: data
    ]
    SecItemDelete(query as CFDictionary)
    let status = SecItemAdd(query as CFDictionary, nil)
    guard status == errSecSuccess else {
        throw KeychainError.saveFailed
    }
}

Networking

URLSession

actor NetworkService {
    func fetch<T: Decodable>(_ type: T.Type, from url: URL) async throws -> T {
        let (data, response) = try await URLSession.shared.data(from: url)

        guard let httpResponse = response as? HTTPURLResponse,
              (200...299).contains(httpResponse.statusCode) else {
            throw NetworkError.invalidResponse
        }

        return try JSONDecoder().decode(T.self, from: data)
    }
}

Apple Human Interface Guidelines

iOS Design Principles

  • Clarity: Text is legible, icons precise, adornments subtle
  • Deference: Content is paramount, UI doesn't compete
  • Depth: Visual layers and realistic motion convey hierarchy

Key Metrics

Element Size
Touch target 44x44 pt minimum
Navigation bar 44 pt
Tab bar 49 pt
Status bar 47 pt (notch) / 20 pt (legacy)

Safe Areas

.safeAreaInset(edge: .bottom) {
    BottomBar()
}

// Ignore safe area
.ignoresSafeArea(.keyboard)
.ignoresSafeArea(.container, edges: .bottom)

Platform-Specific

iPadOS Specifics

// Split view
NavigationSplitView {
    Sidebar()
} content: {
    ContentList()
} detail: {
    DetailView()
}

// Keyboard shortcuts
.keyboardShortcut("n", modifiers: .command)

// Hover effects
.hoverEffect(.highlight)

tvOS Specifics

// Focus management
@FocusState private var isFocused: Bool

Button("Action") { }
    .focused($isFocused)
    .focusable()

// Large text for 10-foot UI
.font(.system(size: 38))

App Store Requirements

Required Assets

  • App icon (1024x1024)
  • Screenshots for each device size
  • Privacy policy URL
  • App description (4000 char max)

Privacy

<!-- Info.plist -->
<key>NSCameraUsageDescription</key>
<string>We need camera access to...</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>We need photo access to...</string>

App Transport Security

<key>NSAppTransportSecurity</key>
<dict>
    <key>NSAllowsArbitraryLoads</key>
    <false/>
</dict>

Testing

Unit Tests

import XCTest
@testable import MyApp

final class MyTests: XCTestCase {
    func testExample() async throws {
        let sut = MyViewModel()
        await sut.load()
        XCTAssertEqual(sut.items.count, 10)
    }
}

UI Tests

import XCTest

final class MyUITests: XCTestCase {
    let app = XCUIApplication()

    override func setUp() {
        continueAfterFailure = false
        app.launch()
    }

    func testNavigation() {
        app.buttons["Start"].tap()
        XCTAssertTrue(app.staticTexts["Welcome"].exists)
    }
}

Project Structure

MyApp/
├── App/
│   └── MyApp.swift
├── Features/
│   ├── Home/
│   │   ├── HomeView.swift
│   │   └── HomeViewModel.swift
│   └── Settings/
│       └── SettingsView.swift
├── Core/
│   ├── Models/
│   ├── Services/
│   └── Extensions/
├── Resources/
│   ├── Assets.xcassets
│   └── Localizable.strings
└── Tests/

Best Practices

DO:

  • Use SwiftUI for new projects
  • Support Dynamic Type for accessibility
  • Handle all device orientations
  • Implement proper error handling
  • Use Swift's type system fully

DON'T:

  • Force unwrap optionals without validation
  • Block main thread with network calls
  • Hardcode strings (use localization)
  • Ignore memory management (retain cycles)
  • Skip accessibility labels