builder-ux

Bbeierle12's avatarfrom Bbeierle12

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.

⭐2stars🔀0forks📁View on GitHub🕐Updated Dec 30, 2025

When & Why to Use This Skill

This Claude skill provides a comprehensive framework for implementing professional-grade building mechanics in Three.js applications. It streamlines the development of complex UX features such as undo/redo command patterns, blueprint systems, ghost placement previews, and advanced multi-selection tools, ensuring a responsive and intuitive user experience for 3D construction games and editors.

Use Cases

  • Implementing a robust undo/redo system for 3D editors using the Command pattern to manage complex state changes seamlessly.
  • Creating a blueprint/prefab system that allows users to save, load, and share complex 3D structures with position and rotation independence.
  • Developing intuitive 'ghost' placement previews with real-time validity feedback (green/red) and grid snapping for precision building.
  • Building advanced selection tools including box selection and connected-component selection for efficient management of multiple 3D objects.
  • Optimizing the UX layer of a Three.js project to handle batch operations and responsive building interactions through a structured command history.
namebuilder-ux
descriptionBuilder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.

Builder UX

Prefabs, blueprints, undo/redo, selection, and preview systems for building mechanics.

Quick Start

import { BlueprintManager } from './scripts/blueprint-manager.js';
import { CommandHistory, PlaceCommand, BatchCommand } from './scripts/command-history.js';
import { GhostPreview } from './scripts/ghost-preview.js';
import { SelectionManager } from './scripts/selection-manager.js';

// Initialize systems
const blueprints = new BlueprintManager();
const history = new CommandHistory({ maxSize: 50 });
const ghost = new GhostPreview(scene);
const selection = new SelectionManager({ maxSelection: 100 });

// Save selected pieces as blueprint
const { blueprint } = blueprints.save(selection.getSelection(), 'My Base');

// Load blueprint at new position
const { pieces } = blueprints.load(blueprint.id, newPosition, rotation);

// Place with undo support
history.execute(new PlaceCommand(pieceData, position, rotation, buildingSystem));
history.undo(); // Removes piece
history.redo(); // Restores piece

// Ghost preview with validity feedback
ghost.show('wall', cursorPosition, rotation);
ghost.setValid(canPlace); // Green/red color
ghost.updatePosition(newCursorPosition);

// Multi-select with box selection
selection.boxSelect(startNDC, endNDC, camera, allPieces);
selection.selectConnected(startPiece, getNeighbors); // Flood fill

// Batch operations
history.beginGroup('Delete selection');
for (const piece of selection.getSelection()) {
  history.execute(new RemoveCommand(piece, buildingSystem));
}
history.endGroup();

Reference

See references/builder-ux-advanced.md for:

  • Command pattern with PlaceCommand, RemoveCommand, UpgradeCommand, BatchCommand
  • Blueprint serialization format and versioning
  • Ghost preview rendering with pulse animation
  • Selection systems: single, additive, box, radius, connected
  • Copy/paste and blueprint sharing

Scripts

File Lines Purpose
blueprint-manager.js ~450 Save, load, export/import building designs
command-history.js ~400 Undo/redo stack with command pattern
ghost-preview.js ~380 Transparent placement preview with snapping
selection-manager.js ~420 Multi-select, box select, group operations

Key Patterns

Command Pattern

Every building action becomes a command with execute() and undo(). This enables:

  • Undo/redo for free
  • Network replication (serialize command, send to server)
  • Macro recording (save command sequences)
  • Validation before execution

Blueprint System

Blueprints store relative positions, making them position and rotation independent. Key features:

  • Auto-centering on save
  • Rotation support on load
  • Export/import for sharing
  • Thumbnail generation

Ghost Preview

Shows placement intent before commitment:

  • Green = valid placement
  • Red = invalid (collision, no support)
  • Orange = blocked (permissions)
  • Pulse animation for visibility
  • Grid/rotation snapping

Selection Manager

Supports multiple selection modes:

  • Single click (replace selection)
  • Shift+click (additive)
  • Ctrl+click (toggle)
  • Box select (screen space)
  • Radius select (world space)
  • Connected select (flood fill)

Integration

// Full integration example
function setupBuildingUX(scene, buildingSystem) {
  const history = new CommandHistory({
    maxSize: 100,
    onChange: (status) => updateUndoRedoButtons(status)
  });
  
  const ghost = new GhostPreview(scene, {
    validColor: 0x00ff00,
    invalidColor: 0xff0000,
    snapGrid: 2,
    snapRotation: Math.PI / 4
  });
  
  const selection = new SelectionManager({
    maxSelection: 200,
    onSelectionChanged: (pieces) => updateSelectionUI(pieces)
  });
  
  const blueprints = new BlueprintManager({
    storage: localStorage,
    maxBlueprints: 50
  });
  
  // Keyboard shortcuts
  document.addEventListener('keydown', (e) => {
    if (e.ctrlKey && e.key === 'z') history.undo();
    if (e.ctrlKey && e.key === 'y') history.redo();
    if (e.ctrlKey && e.key === 'c') copySelection();
    if (e.ctrlKey && e.key === 'v') pasteBlueprint();
    if (e.key === 'r') ghost.rotate(Math.PI / 4);
  });
  
  return { history, ghost, selection, blueprints };
}

Design Philosophy

Building UX separates intent from execution. The ghost preview shows what will happen, the command executes it, and the history allows reversal. This separation enables blueprint placement (preview entire structure), batch undo (reverse multiple operations), and networked building (commands serialize for transmission).